Version 1
Barricades
{
Armor_Hightier_Multiplier 0
Armor_Lowtier_Multiplier 0
Decay_Time 2678400
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Max_Trap_Distance_From_Hull 64
Melee_Damage_Multiplier 0
}
Gameplay
{
Bypass_Buildable_Mobility true
Bypass_No_Building_Zones true
Disable_Motion_Sickness_Options true
Enable_Damage_Flinch false
Enable_Explosion_Camera_Shake false
Enable_Workstation_Requirements false
Satellite true
Timer_Home 0
Use_2D_Scope_Overlay true
}
Other
{
.[ 随地合成 : 是 =].
}
Players
{
Allow_Per_Character_Saves true
Can_Break_Legs false
Experience_Multiplier 2
Health_Regen_Min_Food 80
Health_Regen_Min_Water 80
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Skills_PvE 1
Lose_Skills_PvP 1
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Lose_Weapons_PvE false
Lose_Weapons_PvP false
}
Structures
{
Armor_Hightier_Multiplier 0
Armor_Lowtier_Multiplier 0
Decay_Time 2678400
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Melee_Damage_Multiplier 0
}
Vehicles
{
Child_Explosion_Armor_Multiplier 0
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Melee_Damage_Multiplier 0
}
Zombies
{
Can_Target_Barricades false
Can_Target_Structures false
Can_Target_Vehicles false
Loot_Chance 0.65
Respawn_Night_Time 10
Spawn_Chance 0.75
Spirit_Chance 0.0025
}