Version 1
Barricades
{
Armor_Lowtier_Multiplier 0.5
Gun_Highcal_Damage_Multiplier 0.5
Gun_Lowcal_Damage_Multiplier 0.5
Max_Item_Distance_From_Hull 20
Max_Trap_Distance_From_Hull 4.5
}
Events
{
Airdrop_Frequency_Max 4.5
Airdrop_Frequency_Min 0.4
Arena_Compactor_Damage 10
}
Gameplay
{
Ballistics true
Compass true
Enable_Damage_Flinch false
Enable_Explosion_Camera_Shake false
Enable_Workstation_Requirements false
FirstPerson_AimingRecoilMultiplier 0.75
FirstPerson_RecoilMultiplier 0.75
Max_Group_Members 6
Satellite true
ThirdPerson_RecoilMultiplier 1
ThirdPerson_SpreadMultiplier 1
Timer_Leave_Group 10
Use_2D_Scope_Overlay true
}
Items
{
Crate_Bullets_Full_Chance 1
Despawn_Dropped_Time 300
Despawn_Natural_Time 600
Gun_Bullets_Full_Chance 1
Gun_Bullets_Multiplier 1
Magazine_Bullets_Multiplier 1
Quality_Full_Chance 0.5
Quality_Multiplier 10
Respawn_Time 5
Spawn_Chance 1
}
Objects
{
Resource_Drops_Multiplier 2
}
Players
{
Can_Break_Legs false
Can_Hurt_Legs false
Can_Start_Bleeding false
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Skills_PvE 1
Lose_Skills_PvP 1
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Spawn_With_Max_Skills true
Spawn_With_Stamina_Skills true
}
Structures
{
Armor_Hightier_Multiplier 0.5
Gun_Highcal_Damage_Multiplier 0.5
Gun_Lowcal_Damage_Multiplier 0.5
}
Vehicles
{
Armor_Multiplier 2.5
Max_Battery_Charge 5
Max_Instances_Medium 32
Min_Battery_Charge 2.5
Min_Natural_Vehicles 20
Respawn_Time 12000
}
Zombies
{
Beacon_Max_Rewards 40
Beacon_Rewards_Multiplier 2
Max_Boss_Drops 20
Max_Drops 10
Max_Mega_Drops 100
Min_Boss_Drops 5
Min_Drops 5
Min_Mega_Drops 50
Respawn_Day_Time 180
Respawn_Night_Time 60
Spawn_Chance 1
}