Version 1
Barricades
{
Allow_Item_Placement_On_Vehicle true
Allow_Trap_Placement_On_Vehicle true
Melee_Repair_Multiplier 2
}
Gameplay
{
Allow_Dynamic_Groups true
Allow_Freeform_Buildables true
Allow_Freeform_Buildables_On_Vehicles true
Allow_Holidays false
Allow_Shoulder_Camera true
Allow_Static_Groups true
Ballistics true
Bypass_Buildable_Mobility true
Can_Suicide true
Chart true
Compass true
Crosshair true
Friendly_Fire true
Group_HUD true
Group_Map true
Group_Player_List true
Hitmarkers true
Repair_Level_Max 111
Satellite true
Timer_Home 5
Timer_Respawn 5
}
Players
{
Allow_Instakill_Headshots false
Allow_Per_Character_Saves false
Health_Regen_Min_Food 10
Health_Regen_Min_Water 10
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Skills_PvE 1
Lose_Skills_PvP 1
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Lose_Weapons_PvE false
Lose_Weapons_PvP false
Skillset_Prevents_Skill_Loss true
Spawn_With_Max_Skills false
Spawn_With_Stamina_Skills false
}
Vehicles
{
Max_Instances_Insane 64
Max_Instances_Large 60
Max_Instances_Medium 50
Max_Instances_Small 50
Max_Instances_Tiny 20
Melee_Repair_Multiplier 2
}
Zombies
{
Boss_Electric_Chance 0.001
Boss_Fire_Chance 0.001
Boss_Wind_Chance 0.001
Can_Target_Vehicles false
Spirit_Chance 0.001
}