Version 1
Animals
{
Max_Instances_Insane 128
Max_Instances_Large 64
Max_Instances_Medium 32
Max_Instances_Small 16
Max_Instances_Tiny 8
Respawn_Time 300
}
Gameplay
{
Bypass_Buildable_Mobility true
Bypass_Building_In_Safezones true
Bypass_No_Building_Zones true
Chart true
Compass true
Friendly_Fire true
Satellite true
Timer_Exit 0
Timer_Home 0
Timer_Respawn 0
}
Items
{
Crate_Bullets_Full_Chance 0.25
Crate_Bullets_Multiplier 1
Despawn_Dropped_Time 1800
Despawn_Natural_Time 1800
Gun_Bullets_Full_Chance 0.25
Gun_Bullets_Multiplier 0.5
Magazine_Bullets_Full_Chance 0.25
Magazine_Bullets_Multiplier 0.5
Quality_Full_Chance 0.25
Quality_Multiplier 1
Respawn_Time 90
Spawn_Chance 0.35
}
Players
{
Bleed_Damage_Ticks 15
Bleed_Regen_Ticks 900
Detect_Radius_Multiplier 0.9
Food_Use_Ticks 460
Health_Regen_Min_Food 50
Health_Regen_Min_Water 50
Leg_Regen_Ticks 900
Skill_Cost_Multiplier 0.75
Virus_Damage_Ticks 35
Virus_Infect 20
Virus_Use_Ticks 175
Water_Use_Ticks 315
}
Vehicles
{
Armor_Multiplier 0.75
Child_Explosion_Armor_Multiplier 0.75
Gun_Highcal_Damage_Multiplier 0.75
Gun_Lowcal_Damage_Multiplier 0.75
Max_Instances_Insane 128
Max_Instances_Large 64
Max_Instances_Medium 32
Max_Instances_Small 16
Max_Instances_Tiny 8
Melee_Damage_Multiplier 0.75
Melee_Repair_Multiplier 1.25
}
Zombies
{
Acid_Chance 0
Burner_Chance 0.01
Crawler_Chance 0.15
Damage_Multiplier 0.9
Flanker_Chance 0
Loot_Chance 0.5
Quest_Boss_Respawn_Interval 900
Respawn_Day_Time 600
Spawn_Chance 0.3
Sprinter_Chance 0.15
}