Version 1
Gameplay
{
Allow_Static_Groups true
Bypass_Buildable_Mobility true
Chart true
Compass true
Crosshair true
Disable_Foliage_Off true
Enable_Damage_Flinch false
Group_HUD true
Group_Map true
Group_Player_List true
Hitmarkers true
Satellite true
}
Items
{
Clothing_Has_Durability false
Clothing_Spawns_At_Full_Quality true
Crate_Bullets_Full_Chance 1
Crate_Bullets_Multiplier 1
Default_Spawns_At_Full_Quality true
Food_Spawns_At_Full_Quality true
Gun_Bullets_Full_Chance 1
Gun_Bullets_Multiplier 100
Has_Durability false
Magazine_Bullets_Full_Chance 1
Magazine_Bullets_Multiplier 100
Quality_Full_Chance 1
Quality_Multiplier 10
Respawn_Time 30
Spawn_Chance 1
Water_Spawns_At_Full_Quality true
Weapons_Have_Durability false
Weapons_Spawn_At_Full_Quality true
}
Objects
{
Resource_Drops_Multiplier 1.5
}
Players
{
Bleed_Damage_Ticks 100
Bleed_Regen_Ticks 1
Can_Break_Legs false
Can_Fix_Legs true
Can_Hurt_Legs false
Can_Start_Bleeding false
Health_Regen_Min_Food 50
Health_Regen_Min_Water 50
Leg_Regen_Ticks 100
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 0
Lose_Experience_PvP 0
Lose_Skills_PvE 1
Lose_Skills_PvP 1
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Lose_Weapons_PvE false
Skillset_Reduces_Skill_Cost true
Skill_Cost_Multiplier 0
Spawn_With_Max_Skills true
Spawn_With_Stamina_Skills true
Virus_Infect 0
}
Vehicles
{
Has_Battery_Chance 1
Has_Tire_Chance 1
Max_Battery_Charge 1
Max_Instances_Insane 50
Max_Instances_Large 50
Max_Instances_Medium 50
Melee_Repair_Multiplier 2
Min_Battery_Charge 1
Min_Natural_Vehicles 50
}
Zombies
{
Beacon_Max_Participants 3
Beacon_Max_Rewards 40
Loot_Chance 1
Max_Boss_Drops 20
Max_Drops 15
Max_Mega_Drops 15
Min_Boss_Drops 20
Min_Drops 8
Min_Mega_Drops 15
Spawn_Chance 1
}