Version 1
Animals
{
Max_Instances_Insane 50
Max_Instances_Large 20
Max_Instances_Medium 15
}
Barricades
{
Armor_Hightier_Multiplier 0
Armor_Lowtier_Multiplier 0
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Max_Trap_Distance_From_Hull 32
}
Gameplay
{
Bypass_Buildable_Mobility true
Bypass_Building_In_Safezones true
Bypass_No_Building_Zones true
Crosshair true
Disable_Foliage_Off true
Hitmarkers true
}
Items
{
Clothing_Has_Durability true
Clothing_Spawns_At_Full_Quality false
Crate_Bullets_Full_Chance 1
Default_Spawns_At_Full_Quality false
Food_Spawns_At_Full_Quality false
Gun_Bullets_Full_Chance 0.1
Gun_Bullets_Multiplier 1
Has_Durability true
Magazine_Bullets_Full_Chance 0.1
Quality_Full_Chance 0.1
Spawn_Chance 0.45
Water_Spawns_At_Full_Quality false
Weapons_Have_Durability true
Weapons_Spawn_At_Full_Quality false
}
Players
{
Allow_Instakill_Headshots true
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Skills_PvE 1
Lose_Skills_PvP 1
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Lose_Weapons_PvE false
Lose_Weapons_PvP false
}
Structures
{
Armor_Hightier_Multiplier 0
Armor_Lowtier_Multiplier 0
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
}
Vehicles
{
Armor_Multiplier 1
Child_Explosion_Armor_Multiplier 1
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 1
Max_Instances_Insane 30
Max_Instances_Large 20
Melee_Damage_Multiplier 2
}
Zombies
{
Acid_Chance 0.025
Boss_Electric_Chance 0.001
Boss_Elver_Stomper_Chance 0.001
Boss_Fire_Chance 0.001
Boss_Kuwait_Chance 0.001
Boss_Wind_Chance 0.001
Burner_Chance 0.025
Crawler_Chance 0.15
DL_Blue_Volatile_Chance 0.001
DL_Red_Volatile_Chance 0.001
Flanker_Chance 0.025
Loot_Chance 0.55
Max_Boss_Drops 12
Respawn_Day_Time 300
Spawn_Chance 0.2
Spirit_Chance 0.001
Sprinter_Chance 0.15
}