Version 1
Barricades
{
Armor_Hightier_Multiplier 0.001
Armor_Lowtier_Multiplier 0.001
Decay_Time 60480000
}
Events
{
Airdrop_Frequency_Max 6
Airdrop_Frequency_Min 6
Arena_Use_Compactor_Pause false
Rain_Duration_Max 0.1
Rain_Frequency_Max 2.3
Rain_Frequency_Min 2
}
Gameplay
{
Bypass_Buildable_Mobility true
Chart true
Compass true
Fishing_MaxStrength_Bite_Interval_Multiplier 1
Max_Fishing_Bite_Interval 40
Min_Fishing_Bite_Interval 20
Repair_Level_Max 5
Satellite true
Timer_Exit 0
Timer_Home 0
Timer_Respawn 0
}
Items
{
Clothing_Spawns_At_Full_Quality true
Crate_Bullets_Full_Chance 1
Default_Spawns_At_Full_Quality true
Food_Spawns_At_Full_Quality true
Gun_Bullets_Full_Chance 1
Gun_Bullets_Multiplier 1
Has_Durability false
Magazine_Bullets_Full_Chance 1
Magazine_Bullets_Multiplier 1
Quality_Full_Chance 1
Spawn_Chance 10
Water_Spawns_At_Full_Quality true
Weapons_Spawn_At_Full_Quality true
}
Players
{
Experience_Multiplier 3
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 0.2
Lose_Experience_PvP 0.2
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Skills_PvE 0
Lose_Skills_PvP 0
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Lose_Weapons_PvE false
Lose_Weapons_PvP false
Spawn_With_Max_Skills true
Spawn_With_Stamina_Skills true
}
Structures
{
Armor_Hightier_Multiplier 0.001
Armor_Lowtier_Multiplier 0.001
Decay_Time 60480000
}
Vehicles
{
Decay_Damage_Per_Second 0.01
Has_Battery_Chance 1
Has_Tire_Chance 1
Max_Battery_Charge 1
Min_Battery_Charge 1
Unlocked_After_Seconds_In_Safezone 36000
}
Zombies
{
Acid_Chance 0.35
Beacon_Experience_Multiplier 5
Beacon_Rewards_Multiplier 5
Boss_Electric_Chance 0.15
Boss_Elver_Stomper_Chance 0.35
Boss_Fire_Chance 0.15
Boss_Kuwait_Chance 0.35
Boss_Wind_Chance 0.15
Burner_Chance 0.35
Crawler_Chance 0.35
DL_Blue_Volatile_Chance 1
DL_Red_Volatile_Chance 1
Full_Moon_Experience_Multiplier 5
Loot_Chance 1
Max_Drops 10
Max_Mega_Drops 10
Min_Boss_Drops 10
Min_Drops 10
Min_Mega_Drops 10
Respawn_Day_Time 300
Spawn_Chance 1
}