Version 1
Events
{
Airdrop_Force 7.5
Airdrop_Frequency_Max 3
Airdrop_Speed 85
Rain_Frequency_Max 4
Rain_Frequency_Min 2
}
Gameplay
{
Ballistics false
Bypass_Buildable_Mobility true
Bypass_No_Building_Zones true
Chart true
Enable_Damage_Flinch false
FirstPerson_AimingRecoilMultiplier 0.75
FirstPerson_AimingZoomRecoilReduction 0.1
FirstPerson_RecoilMultiplier 0.75
Friendly_Fire true
Hitmarkers false
Satellite true
ThirdPerson_RecoilMultiplier 1.5
Timer_Exit 3
Timer_Home 25
Timer_Respawn 5
}
Items
{
Clothing_Has_Durability false
Despawn_Dropped_Time 750
Food_Spawns_At_Full_Quality true
Has_Durability false
Quality_Full_Chance 1
Water_Spawns_At_Full_Quality true
Weapons_Have_Durability false
Weapons_Spawn_At_Full_Quality true
}
Players
{
Bleed_Damage_Ticks 5
Bleed_Regen_Ticks 500
Detect_Radius_Multiplier 0.75
Experience_Multiplier 2
Food_Use_Ticks 400
Health_Regen_Min_Food 75
Health_Regen_Min_Water 75
Spawn_With_Max_Skills true
Spawn_With_Stamina_Skills true
Water_Use_Ticks 400
}
Structures
{
Decay_Time 700000
}
Zombies
{
Acid_Chance 0
Backstab_Multiplier 1.5
Burner_Chance 0
Crawler_Chance 0.09
Damage_Multiplier 0.7
Flanker_Chance 0
Loot_Chance 1
Min_Boss_Drops 9
Respawn_Day_Time 400
Respawn_Night_Time 65
Spawn_Chance 0.23
Sprinter_Chance 0.09
}