Version 1
Animals
{
Armor_Multiplier 1
Damage_Multiplier 1
}
Barricades
{
Allow_Item_Placement_On_Vehicle true
Allow_Trap_Placement_On_Vehicle true
Gun_Highcal_Damage_Multiplier 3
}
Events
{
Airdrop_Frequency_Max 3
Airdrop_Frequency_Min 0.1
}
Gameplay
{
Chart true
Compass true
Crosshair true
}
Items
{
Crate_Bullets_Full_Chance 0.25
Despawn_Dropped_Time 99999
Gun_Bullets_Full_Chance 0.15
Magazine_Bullets_Full_Chance 0.25
Quality_Full_Chance 0.4
Respawn_Time 50
Spawn_Chance 0.4
}
Players
{
Food_Default 100
Food_Use_Ticks 350
Health_Regen_Min_Food 70
Health_Regen_Min_Water 70
Health_Regen_Ticks 120
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Items_PvE 1
Lose_Items_PvP 1
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Lose_Weapons_PvE false
Lose_Weapons_PvP false
Skillset_Prevents_Skill_Loss true
Skillset_Reduces_Skill_Cost true
Water_Default 100
Water_Use_Ticks 350
}
Structures
{
Gun_Highcal_Damage_Multiplier 3
}
Vehicles
{
Gun_Highcal_Damage_Multiplier 3
Has_Battery_Chance 0.5
Max_Battery_Charge 0.7
}
Zombies
{
Acid_Chance 0.05
Armor_Multiplier 1
Backstab_Multiplier 1.5
Boss_Electric_Chance 0.005
Boss_Elver_Stomper_Chance 0.001
Boss_Fire_Chance 0.005
Boss_Kuwait_Chance 0.001
Boss_Wind_Chance 0.005
Damage_Multiplier 1
DL_Blue_Volatile_Chance 0.005
DL_Red_Volatile_Chance 0.001
Full_Moon_Experience_Multiplier 10
Loot_Chance 0.5
Max_Drops 3
Spawn_Chance 0.333
Spirit_Chance 0.005
}