Version 1
Barricades
{
Allow_Item_Placement_On_Vehicle true
Allow_Trap_Placement_On_Vehicle true
Armor_Hightier_Multiplier 0
Armor_Lowtier_Multiplier 0
}
Events
{
Airdrop_Force 4
Airdrop_Speed 256
}
Gameplay
{
Bypass_Buildable_Mobility true
Bypass_Building_In_Safezones true
Bypass_No_Building_Zones true
Chart true
Crosshair true
Group_HUD true
Group_Map true
Hitmarkers true
Satellite true
Timer_Exit 0
Timer_Home 0
Timer_Leave_Group 0
Timer_Respawn 0
}
Items
{
Clothing_Has_Durability false
Clothing_Spawns_At_Full_Quality true
Crate_Bullets_Full_Chance 1
Crate_Bullets_Multiplier 1
Default_Spawns_At_Full_Quality true
Despawn_Dropped_Time 120
Despawn_Natural_Time 180
Food_Spawns_At_Full_Quality true
Gun_Bullets_Full_Chance 1
Gun_Bullets_Multiplier 1
Has_Durability false
Magazine_Bullets_Full_Chance 1
Magazine_Bullets_Multiplier 1
Quality_Full_Chance 1
Quality_Multiplier 1
Respawn_Time 240
Spawn_Chance 1
Water_Spawns_At_Full_Quality true
Weapons_Have_Durability false
Weapons_Spawn_At_Full_Quality true
}
Players
{
Can_Hurt_Legs false
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Weapons_PvE false
Lose_Weapons_PvP false
}
Vehicles
{
Armor_Multiplier 0
Child_Explosion_Armor_Multiplier 0
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Has_Battery_Chance 1
Has_Tire_Chance 1
Max_Battery_Charge 1
Min_Battery_Charge 1
Respawn_Time 300
}
Zombies
{
Acid_Chance 0.1
Armor_Multiplier 3
Beacon_Max_Rewards 100
Beacon_Rewards_Multiplier 10
Boss_Electric_Chance 0.1
Boss_Fire_Chance 0.1
Boss_Wind_Chance 0.1
Burner_Chance 0.3
Can_Stun true
Can_Target_Barricades false
Can_Target_Structures false
Can_Target_Vehicles false
Crawler_Chance 0.3
Damage_Multiplier 2.5
Flanker_Chance 0.3
Loot_Chance 1
Max_Boss_Drops 20
Max_Drops 10
Max_Mega_Drops 15
Min_Boss_Drops 20
Min_Drops 10
Min_Mega_Drops 15
Spawn_Chance 0.8
Sprinter_Chance 0.3
}