Version 1
Barricades
{
Armor_Hightier_Multiplier 0.66
Armor_Lowtier_Multiplier 0.66
}
Gameplay
{
AirStrafing_Acceleration_Multiplier 10
AirStrafing_Deceleration_Multiplier 10
Chart true
Compass true
Enable_Workstation_Requirements false
Max_Group_Members 6
Satellite true
ThirdPerson_RecoilMultiplier 2
ThirdPerson_SpreadMultiplier 2
Timer_Exit 15
Timer_Home 30
Use_2D_Scope_Overlay true
}
Items
{
Clothing_Has_Durability false
Clothing_Spawns_At_Full_Quality true
Crate_Bullets_Full_Chance 1
Default_Spawns_At_Full_Quality true
Despawn_Dropped_Time 30
Despawn_Natural_Time 600
Food_Spawns_At_Full_Quality true
Gun_Bullets_Full_Chance 1
Has_Durability false
Magazine_Bullets_Full_Chance 1
Quality_Full_Chance 1
Respawn_Time 10
Spawn_Chance 1.5
Water_Spawns_At_Full_Quality true
Weapons_Have_Durability false
Weapons_Spawn_At_Full_Quality true
}
Objects
{
Resource_Drops_Multiplier 15
Resource_Reset_Multiplier 0.2
Rubble_Reset_Multiplier 0.5
}
Players
{
Can_Break_Legs false
Can_Hurt_Legs false
Can_Start_Bleeding false
Experience_Multiplier 15
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Skills_PvE 1
Lose_Skills_PvP 1
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Spawn_With_Max_Skills true
Spawn_With_Stamina_Skills true
}
Structures
{
Armor_Hightier_Multiplier 0.66
Armor_Lowtier_Multiplier 0.66
}
Vehicles
{
Max_Instances_Medium 32
Min_Natural_Vehicles 32
}
Zombies
{
Beacon_Rewards_Multiplier 15
Burner_Chance 0
Can_Stun false
Loot_Chance 1.3
Max_Boss_Drops 16
Max_Drops 5
Max_Mega_Drops 25
Min_Boss_Drops 9
Min_Drops 5
Min_Mega_Drops 25
Spawn_Chance 0.6
}