Version 1
Animals
{
Respawn_Time 60
}
Barricades
{
Allow_Item_Placement_On_Vehicle true
Allow_Trap_Placement_On_Vehicle true
Armor_Hightier_Multiplier 1.15
Armor_Lowtier_Multiplier 2
Decay_Time 2592000
Gun_Highcal_Damage_Multiplier 1.25
Gun_Lowcal_Damage_Multiplier 1.15
Max_Item_Distance_From_Hull 8
Max_Trap_Distance_From_Hull 8
Melee_Damage_Multiplier 1.15
Melee_Repair_Multiplier 1.35
}
Events
{
Airdrop_Speed 128
}
Gameplay
{
Allow_Dynamic_Groups true
Allow_Freeform_Buildables true
Allow_Freeform_Buildables_On_Vehicles true
Allow_Holidays true
Allow_Static_Groups true
Ballistics true
Bypass_Buildable_Mobility true
Bypass_Building_In_Safezones false
Bypass_No_Building_Zones false
Can_Suicide true
Chart true
Compass true
Disable_Foliage_Off false
Disable_Motion_Sickness_Options false
Enable_Damage_Flinch true
Enable_Explosion_Camera_Shake true
Enable_Fishing_Catch_Challenge false
Enable_Workstation_Requirements true
FirstPerson_AimingZoomRecoilReduction 0.15
Friendly_Fire false
Group_HUD true
Group_Map true
Group_Player_List true
Hitmarkers true
Max_Fishing_Bite_Interval 48
Max_Group_Members 6
Min_Fishing_Bite_Interval 35
Satellite true
ThirdPerson_RecoilMultiplier 1.5
ThirdPerson_SpreadMultiplier 1
Timer_Respawn 5
Viewmodel_AimingMisalignmentMultiplier 0.35
}
Items
{
Clothing_Has_Durability true
Clothing_Spawns_At_Full_Quality false
Crate_Bullets_Full_Chance 0.075
Crate_Bullets_Multiplier 1
Default_Spawns_At_Full_Quality false
Despawn_Dropped_Time 450
Food_Spawns_At_Full_Quality false
Gun_Bullets_Full_Chance 0.1
Gun_Bullets_Multiplier 0.5
Has_Durability true
Magazine_Bullets_Full_Chance 0.075
Magazine_Bullets_Multiplier 0.75
Quality_Full_Chance 0.1
Respawn_Time 50
Spawn_Chance 0.3
Water_Spawns_At_Full_Quality false
Weapons_Have_Durability true
Weapons_Spawn_At_Full_Quality false
}
Objects
{
Allow_Holiday_Drops true
Binary_State_Reset_Multiplier 0.75
Fuel_Reset_Multiplier 0.75
Items_Obstruct_Tree_Respawns false
Resource_Drops_Multiplier 1.1
Resource_Reset_Multiplier 0.75
Rubble_Reset_Multiplier 0.9
Water_Reset_Multiplier 0.75
}
Players
{
Allow_Per_Character_Saves false
Bleed_Damage_Ticks 13
Bleed_Regen_Ticks 300
Detect_Radius_Multiplier 1
Enable_Terrain_Color_Kick false
Experience_Multiplier 1.35
Food_Default 100
Food_Use_Ticks 325
Health_Regen_Min_Food 85
Health_Regen_Min_Water 85
Health_Regen_Ticks 55
Leg_Regen_Ticks 300
Lose_Skills_PvE 1
Lose_Skills_PvP 1
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Virus_Damage_Ticks 35
Virus_Default 100
Virus_Infect 50
Virus_Use_Ticks 100
Water_Damage_Ticks 40
Water_Default 100
Water_Use_Ticks 300
}
Structures
{
Armor_Hightier_Multiplier 0.895
Armor_Lowtier_Multiplier 1.35
Decay_Time 2592000
Gun_Highcal_Damage_Multiplier 1.2
Gun_Lowcal_Damage_Multiplier 1.1
Melee_Damage_Multiplier 1.1
Melee_Repair_Multiplier 1.3
}
Vehicles
{
Decay_Damage_Per_Second 1
Decay_Time 604800
Has_Battery_Chance 0.95
Has_Tire_Chance 1
Max_Battery_Charge 0.9
Max_Instances_Insane 128
Max_Instances_Large 96
Max_Instances_Medium 64
Max_Instances_Small 32
Max_Instances_Tiny 16
Min_Battery_Charge 0.65
Respawn_Time 150
Unlocked_After_Seconds_In_Safezone 3600
}
Zombies
{
Beacon_Experience_Multiplier 2
Beacon_Max_Participants 8
Beacon_Rewards_Multiplier 1.25
Can_Target_Barricades true
Can_Target_Objects true
Can_Target_Structures true
Can_Target_Vehicles true
Full_Moon_Experience_Multiplier 2
Spawn_Chance 0.3
Spirit_Chance 0.001
}