2 x 1 (2)

Inventory Size

50 HP

Health

LOW

Armor Tier

Barricade

Build

Yes

Repairable

Yes

Salvageable

54 blueprints
Gear
5 x
=
Gear
=
10 x
Supply
=
5 x
Furniture
10 x
+
+
2 x
=
Furniture
10 x
+
+
2 x
=
Furniture
10 x
+
+
2 x
=
Furniture
10 x
+
+
2 x
+
=
Furniture
10 x
+
+
2 x
+
=
Furniture
10 x
+
+
2 x
+
=
Furniture
10 x
+
+
2 x
+
=
Furniture
10 x
+
+
2 x
+
=
Furniture
+
=
Furniture
+
=
Furniture
+
=
Furniture
+
=
Furniture
+
=
Furniture
10 x
+
+
2 x
=
Furniture
10 x
+
+
2 x
=
Furniture
10 x
+
+
2 x
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Furniture
10 x
+
+
2 x
+
=
Furniture
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Furniture
10 x
+
+
2 x
=
Furniture
10 x
+
+
2 x
=
Furniture
10 x
+
+
2 x
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Furniture
Furniture
2 x
+
10 x
+
+
2 x
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Furniture
+
=
Furniture
+
=
Furniture
+
=
Furniture
10 x
+
+
2 x
=
Furniture
10 x
+
+
2 x
+
=
Furniture
10 x
+
+
2 x
=
Furniture
10 x
+
+
2 x
=
Furniture
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Furniture
+
=
Furniture
+
=
Furniture
10 x
+
+
2 x
=
Furniture
10 x
+
+
2 x
=
Furniture
10 x
+
+
2 x
=
Furniture
Gear
10 x
=
Furniture
10 x
+
+
2 x
=
Furniture
10 x
+
+
2 x
=
Furniture
+
=
Furniture
+
=
Furniture
+
=
Gear
=
5 x
Spawn Locations for this Item 0
100%
6344201819 map chart
Legend
CA Post
CA Post
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

Spawn Tables
Spawn Id Spawn Name Items in Pool
4248 CA Post 4
4248 CA Post 4
CA_Cloth_Bundle.dat
GUID 2c8a4cca8b1e4026a9ea1cb611b6ec5c
Type Barricade
Rarity Uncommon
Useable Barricade
Build Barricade
ID 4306

Size_X 2
Size_Y 1

SalvageItem 2c8a4cca8b1e4026a9ea1cb611b6ec5c
Min_Items_Dropped_On_Destroy 10
Max_Items_Dropped_On_Destroy 10
Item_Dropped_On_Destroy fde0f4395a46442cb8de3928d5aefb71

Health 50
Range 4
Radius 0.1
Offset 0.165
Explosion 36
Vulnerable
Salvage_Duration_Multiplier 0.1
Bypass_Pickup_Ownership true

Blueprints
[
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this x 5
		OutputItems "fd59193fac194b8784f67e5905b87ddd" // Stack of Cloth
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this
		OutputItems "fde0f4395a46442cb8de3928d5aefb71 x 10" // Cloth
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "d089feb7e43f40c5a7dfcefc36998cfb" // Supplies
		InputItems this
		OutputItems "3f57cb4458a142c7b41a22bd4ed7cba9 x 5" // Rag
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]

Actions 3
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_1_Type Blueprint
Action_1_Blueprint_0_Index 2
Action_1_Blueprint_0_Link
Action_1_Key Craft_Rag
Action_1_Tooltip Break down into rags.
Action_2_Type Blueprint
Action_2_Blueprint_0_Index 1

PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3
Has_Clip_Prefab false