1 x 1 (1)

Inventory Size

+20%

Water

+10%

Food

0%

Energy

0%

Health

0%

Virus

1 blueprints
Salvage
3 x
=
CA_Bolete.dat
GUID 20b75a8ed1cc417889827323b6de3630
Type Food
Useable Consumeable
ID 4481

Size_X 1
Size_Y 1

Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this x 3
		OutputItems "9f48dc07536b4fe0901f6ee5c33309af" // Shredded Mushroom
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Use_Auto_Stat_Descriptions false

Food 10
Water 20

ConsumeAudioClip Sounds/Food/EatSquishy.mp3