2 x 1 (2)

Inventory Size

None

Vision

Yes

Blindfold

0%

Movement Speed

No

Water Proof

3 blueprints
Salvage
=
7 x
Repair
0%
+
2 x
=
100%
Apparel
7 x
=
CA_Blindfold.dat
GUID 373e694df4a542e9aeb487e19383b09a
Type Glasses
Rarity Uncommon
Useable Clothing
ID 4209

Size_X 2
Size_Y 1

Hair
Beard

Blindfold

Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "fde0f4395a46442cb8de3928d5aefb71 x 7" // Cloth
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "fde0f4395a46442cb8de3928d5aefb71 x 2" // Cloth
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
		InputItems "fde0f4395a46442cb8de3928d5aefb71 x 7" // Cloth
		OutputItems this
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]

Master_Bundle_Override core.masterbundle
Bundle_Override_Path /Items/Glasses/Blindfold