6 x 2 (12)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

825m

Range

0.83 RPS

Firerate

0.35%

Durability Loss per Shot

Sight, Tactical

Hooks

-5%

Movement Speed

-1 to 1 (100%)

Recoil X

5 to 6 (100%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 104 56 48 48
Zombie 300 150 120 120
Animal 105 49 35 -
Structure Damage
Low Caliber
Damage
Barricade 60
Structure 60
Vehicle 100
Resource 200
Object 200

Magazines (2)

Magazines that can be attached to this weapon

2 blueprints
Repair
0%
+
7 x
+
4 x
+
=
100%
Salvage
=
5 x
3 x
Spawn Locations for this Item 0
100%
6344201819 map chart
Legend
CA Mesadyne High
CA Mesadyne High Zombie
CA Mesadyne Low
CA Military Fort
CA Mesadyne Low Zombie
CA Military Reactor Zombie
CA Special High
CA Military Fort Zombie
CA SWAT Mega
CA Military Fort Mega
CA Mesadyne High Guns
CA Special Low
CA Mesadyne Low Guns
CA Military Reactor Guns
CA Military Fort Guns
CA Special High Guns
CA Special Low Guns
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

CA_Raven.dat
GUID 559808a689534181b76039fa0f1db6e3
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 4009

EjectAfterHammerDelay 0.5
RechamberAfterShotDelay 0.01

// Rig
Instantiated_Item_Name_Override CA_Sniper_0
EquipableModelParent SpineHook

RechamberAfterLastShot False

// Audio
InspectAudioDef Items/Weapons/Guns/Sniper_Rifles/CA_Raven/Inspect.ogg
HammerAudioClip Items/Weapons/Guns/Sniper_Rifles/CA_Raven/Hammer.ogg
ReloadAudioClip Items/Weapons/Guns/Sniper_Rifles/CA_Raven/Reload.ogg

Size_X 6
Size_Y 2

Magazine 4010
Sight 4099

Hook_Sight
ook_Barrel
Hook_Tactical

Ammo_Min 3
Ammo_Max 5

Semi
Safety

Range 825
Bullet_Gravity_Multiplier 3
Ballistic_Travel 15

Firerate 50
Action Bolt

Unplace 0
Replace 0

Equipable_Movement_Speed_Multiplier 0.95
Aim_In_Duration 0.35

Attachment_Calibers 3
// Grip
Attachment_Caliber_0 4003
// Scopes
Attachment_Caliber_1 4009
// Electronic Sights
Attachment_Caliber_2 4010

Magazine_Calibers 1
Magazine_Caliber_0 4101

Player_Damage 80
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.7
Player_Skull_Multiplier 1.3

Zombie_Damage 200
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.75
Zombie_Skull_Multiplier 1.5

Animal_Damage 70
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.5

Barricade_Damage 60
Structure_Damage 60
Vehicle_Damage 100
Resource_Damage 200
Object_Damage 200

Durability 0.35

Spread_Angle_Degrees 19.29005
Spread_Aim 0.001

Recoil_Min_X -1
Recoil_Min_Y 5
Recoil_Max_X 1
Recoil_Max_Y 6

Recover_X 1
Recover_Y 1

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.07
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

// Effects
Muzzle 4052
Shell 4076

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
				Amount 7
			}
			{
				ID "0c682499fb114325b1ac7dd07dce16e4" // Metal Dust
				Amount 4
			}
			{
				ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
				Delete false
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"72cc2bb386714968bde623f143e73aad x 5" // Metal Scrap
			"0c682499fb114325b1ac7dd07dce16e4 x 3" // Metal Dust
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]