5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

675m

Range

0.83 RPS

Firerate

1%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

-10%

Movement Speed

-4 to 4 (100%)

Recoil X

4 to 5 (100%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 115 71 62 62
Zombie 390 225 180 180
Animal 151 89 53 -
Structure Damage
Low Caliber
Damage
Barricade 205
Structure 100
Vehicle 200
Resource 200
Object 200

Magazines (3)

Magazines that can be attached to this weapon

2 blueprints
Repair
0%
+
7 x
+
5 x
+
=
100%
Salvage
=
5 x
4 x
Spawn Locations for this Item 0
100%
6344201819 map chart
Legend
CA Mesadyne High
CA Mesadyne High Zombie
CA Mesadyne High Guns
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

Spawn Tables
Spawn Id Spawn Name Items in Pool
4486 CA Mesadyne High 64
4491 CA Mesadyne High Zombie 60
4488 CA Mesadyne High Guns 16
CA_Tacit.dat
GUID dd923a30a81548c2bd5e7a128eb600f1
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 4062

Instantiated_Item_Name_Override CA_Fissure
EquipableModelParent SpineHook
InspectAudioDef Items/Weapons/Guns/Sniper_Rifles/CA_Tacit/Inspect.ogg

ReloadAudioClip Items/Weapons/Guns/Rifles/CA_Akula/Reload.ogg

Size_X 5
Size_Y 2

Barrel 4067
Sight 4715
Magazine 4063

Hook_Sight
Hook_Tactical
Hook_Grip

Ammo_Min 1
Ammo_Max 5

Semi
Safety

Attachment_Calibers 3
// Grip
Attachment_Caliber_0 4003
// Scopes
Attachment_Caliber_1 4009
// Electronic Sights
Attachment_Caliber_2 4010

Caliber 4062

Magazine_Calibers 1
Magazine_Caliber_0 4062

Range 675
Bullet_Gravity_Multiplier 4
Ballistic_Travel 15

Firerate 50
Unplace 0
Replace 0
Action Bolt

Equipable_Movement_Speed_Multiplier 0.9
Aim_In_Duration 0.45

Player_Damage 89
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.3
Instakill_Headshots True

Zombie_Damage 300
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.75
Zombie_Skull_Multiplier 1.3

Animal_Damage 89
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.7

Barricade_Damage 205
Structure_Damage 100
Object_Damage 200
Vehicle_Damage 200
Resource_Damage 200

Durability 1

Spread_Angle_Degrees 21.801
Spread_Aim 0.001

Recoil_Min_X -4
Recoil_Min_Y 4
Recoil_Max_X 4
Recoil_Max_Y 5

Recover_X 1
Recover_Y 1

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.07
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.05

Muzzle 0
Shell 4075

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
				Amount 7
			}
			{
				ID "0c682499fb114325b1ac7dd07dce16e4" // Metal Dust
				Amount 5
			}
			{
				ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
				Delete false
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"72cc2bb386714968bde623f143e73aad x 5" // Metal Scrap
			"0c682499fb114325b1ac7dd07dce16e4 x 4" // Metal Dust
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]