5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

525m

Range

5.95 RPS

Firerate

0.15%

Durability Loss per Shot

Sight, Grip, Barrel

Hooks

0%

Movement Speed

-0.7 to 1.5 (50%)

Recoil X

2.5 to 3 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 44 29 22 22
Zombie 115 53 26 26
Animal 40 29 22 -
Structure Damage
Low Caliber
Damage
Barricade 30
Structure 25
Vehicle 35
Resource 35
Object 50

Magazines (4)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

2 blueprints
Repair
0%
+
5 x
+
3 x
+
=
100%
Salvage
=
4 x
2 x
Spawn Locations for this Item 0
100%
6344201819 map chart
Legend
CA Militia Germany Guns
CA Militia Russia Guns
CA BBunker Richmans High
CA Cache PMC High
CA BBunker Richmans Low
CA Militia Sawmill
CA Cache PMC Low
CA PMC High
CA Mercenaries High
CA PMC Special High
CA Militia Russia
CA PMC Special Low
CA Militia Germany
CA BBunker Richmans Guns
CA Cache PMC Guns
CA PMC Special High Guns
CA PMC High Guns
CA Mercenaries Guns
CA Militia Germany Guns
CA Militia Russia Guns
CA PMC Special Low Guns
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

CA_Rebel.dat
GUID 8d1b9d16dc504345a4c298af7c7b13de
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 4076

Instantiated_Item_Name_Override CA_Palmov
EquipableModelParent SpineHook
InspectAudioDef Items/Weapons/Guns/Shotguns/CA_Lionfish/Inspect.ogg
ReloadAudioClip Items/Weapons/Guns/Rifles/CA_Akula/Reload.ogg

Unplace 0.43
Replace 0.45

Size_X 5
Size_Y 2

Sight 4075
Magazine 4734

Hook_Sight
Hook_Barrel
Hook_Grip

Ammo_Min 5
Ammo_Max 30

Semi
Auto
Safety

Attachment_Calibers 4
// Mercenary Barrel
Attachment_Caliber_0 4006
// Grip
Attachment_Caliber_1 4003
// Large Scopes
Attachment_Caliber_2 4009
// Electronic Sights
Attachment_Caliber_3 4010

Magazine_Calibers 1
Magazine_Caliber_0 4076

Damage_Falloff_Multiplier 0.7 
Damage_Falloff_Range 0.0571 
Damage_Falloff_Max_Range 0

Range 525
Bullet_Gravity_Multiplier 2.475104

Firerate 7
Action Trigger

Player_Damage 37
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 89
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.3

Animal_Damage 37
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 30
Structure_Damage 25
Vehicle_Damage 35
Resource_Damage 35
Object_Damage 50

Durability 0.15

Spread_Angle_Degrees 14.57
Spread_Aim 0.025

Recoil_Min_X -0.7
Recoil_Min_Y 2.5
Recoil_Max_X 1.5
Recoil_Max_Y 3

Recover_X 0.5
Recover_Y 0.5

Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.002
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.005

Muzzle 4050
Shell 4151

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
				Amount 5
			}
			{
				ID "0c682499fb114325b1ac7dd07dce16e4" // Metal Dust
				Amount 3
			}
			{
				ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
				Delete false
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"72cc2bb386714968bde623f143e73aad x 4" // Metal Scrap
			"0c682499fb114325b1ac7dd07dce16e4 x 2" // Metal Dust
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]