2 x 2 (4)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

210m

Range

6.95 RPS

Firerate

0.2%

Durability Loss per Shot

Sight, Tactical, Barrel

Hooks

0%

Movement Speed

0 to 4 (20%)

Recoil X

1.5 to 2.5 (40%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 42 28 21 21
Zombie 128 99 79 79
Animal 45 28 21 -
Structure Damage
Low Caliber
Damage
Barricade 12
Structure 12
Vehicle 25
Resource 15
Object 15

Magazines (3)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

2 blueprints
Repair
0%
+
3 x
+
=
100%
Salvage
=
2 x
2 x
Spawn Locations for this Item 0
100%
6344201819 map chart
Legend
CA Research High
CA Research Special Low
CA Research High Stash
CA Research
CA Research Special High
CA Research High Guns
CA Research Special Guns
CA Research Guns
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

CA_Romeo.dat
GUID cae8950860fb4f269e40b6495c088022
Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 4520

Instantiated_Item_Name_Override CA_Pistol
InspectAudioDef Items/Weapons/Guns/Handguns/Semi_Automatic/CA_Emperor/Inspect.ogg

Size_X 2
Size_Y 2

Magazine 6077

Hook_Barrel
Hook_Tactical
Hook_Sight

Ammo_Min 5
Ammo_Max 21

Semi
Safety

Attachment_Calibers 4
Attachment_Caliber_0 4002
Attachment_Caliber_1 4003
Attachment_Caliber_2 4004
Attachment_Caliber_3 4005

Magazine_Calibers 1
Magazine_Caliber_0 4119

Damage_Falloff_Multiplier 0.85 
Damage_Falloff_Range 0.0571 
Damage_Falloff_Max_Range 0

Range 210
Firerate 6
Action Trigger

Unplace 0
Replace 0

Player_Damage 35
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 99
Zombie_Leg_Multiplier 0.8
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.3

Animal_Damage 35
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.3

Barricade_Damage 12
Structure_Damage 12
Vehicle_Damage 25
Resource_Damage 15
Object_Damage 15

Durability 0.2

Spread_Angle_Degrees 11.31
Spread_Aim 0.018

Recoil_Min_X -4
Recoil_Min_Y 1.5
Recoil_Max_X 0
Recoil_Max_Y 2.5

Recover_X 0.2
Recover_Y 0.4

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.075

Muzzle 4050
Shell 4047

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
				Amount 3
			}
			{
				ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
				Delete false
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
			"0c682499fb114325b1ac7dd07dce16e4 x 2" // Metal Dust
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]