2 x 2 (4)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

375m

Range

6.95 RPS

Firerate

0.2%

Durability Loss per Shot

Tactical

Hooks

0%

Movement Speed

5 to 7 (50%)

Recoil X

7 to 10 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 66 55 55 55
Zombie 162 125 125 125
Animal 162 125 125 -
Structure Damage
Low Caliber
Damage
Barricade 30
Structure 30
Vehicle 150
Resource 150
Object 150

Magazines (1)

Magazines that can be attached to this weapon

2 blueprints
Repair
0%
+
3 x
+
=
100%
Salvage
=
3 x
2 x
Spawn Locations for this Item 0
100%
6344201819 map chart
Legend
CA Whitney Military High
CA Whitney Military Low
CA Whitney Military High Zombie
CA Whitney Military Low Zombie
CA Whitney Military High Guns
CA Whitney Military Low Guns
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

CA_SilverHawk.dat
GUID ca2f7d4b5b26411a917321bd4f0041f5
Type Gun
Rarity Legendary
Useable Gun
Slot Secondary
ID 4521

Instantiated_Item_Name_Override CA_Pistol

InspectAudioDef Items/Weapons/Guns/Pistols/CA_SilverHawk/Inspect.ogg

Size_X 2
Size_Y 2

Magazine 4522

Hook_Tactical

Ammo_Min 5
Ammo_Max 7

Semi
Safety

Attachment_Calibers 4
Attachment_Caliber_0 4002
Attachment_Caliber_1 4003
Attachment_Caliber_2 4004
Attachment_Caliber_3 4005

Magazine_Calibers 1
Magazine_Caliber_0 4521

Damage_Falloff_Multiplier 0.85 
Damage_Falloff_Range 0.0571 
Damage_Falloff_Max_Range 0

Range 375
Firerate 6
Action Trigger

Unplace 0
Replace 0

Player_Damage 55
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.2

Zombie_Damage 125
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.3

Animal_Damage 125
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.3

Barricade_Damage 30
Structure_Damage 30
Vehicle_Damage 150
Resource_Damage 150
Object_Damage 150

Durability 0.2

Spread_Angle_Degrees 11.31
Spread_Aim 0.025

Recoil_Min_X -7
Recoil_Min_Y 7
Recoil_Max_X -5
Recoil_Max_Y 10

Recover_X 0.5
Recover_Y 0.5

Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.1
Shake_Max_X 0.01
Shake_Max_Y -0.01
Shake_Max_Z -0.15

Muzzle 4056
Shell 4047

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
				Amount 3
			}
			{
				ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
				Delete false
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"72cc2bb386714968bde623f143e73aad x 3" // Metal Scrap
			"0c682499fb114325b1ac7dd07dce16e4 x 2" // Metal Dust
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]