3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

300m

Range

1.39 RPS

Firerate

0.2%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

8 to 12 (50%)

Recoil X

15 to 20 (80%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 97 52 39 39
Zombie 297 198 158 158
Animal 97 52 39 -
Structure Damage
Low Caliber
Damage
Barricade 70
Structure 70
Vehicle 80
Resource 80
Object 200

Magazines (1)

Magazines that can be attached to this weapon

2 blueprints
Repair
0%
+
3 x
+
=
100%
Salvage
=
2 x
2 x
Spawn Locations for this Item 0
100%
6344201819 map chart
Legend
CA Mesadyne High
CA Mesadyne High Zombie
CA Mesadyne Low
CA Research High
CA Mesadyne Low Zombie
CA Research High Stash
CA Mesadyne High Guns
CA Mesadyne Low Guns
CA Research High Guns
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

CA_BigShot.dat
GUID c72602474ca14c239aa6a822d99b87c0
Type Gun
Rarity Legendary
Useable Gun
Slot Secondary
ID 4842

EquipableModelParent SpineHook
Instantiated_Item_Name_Override CA_Revolver
FireDelayAudioClip Items/Weapons/Guns/Handguns/Revolvers/CA_Czar/FireDelay.wav
InspectAudioDef Items/Weapons/Guns/Handguns/Revolvers/CA_Ace/Inspect.ogg
RechamberAfterShotDelay 0.01
RechamberAfterShooting true
Stop_Aiming_After_Shooting true
RechamberAfterMagazineAttached Never
RechamberAfterMagazineDetached Never

Unplace 0
Replace 0

Fire_Delay_Seconds 0.1

Size_X 3
Size_Y 2

Magazine 4843

Ammo_Min 2
Ammo_Max 5

Semi
Safety

Caliber 4842

Damage_Falloff_Multiplier 0.85 
Damage_Falloff_Range 0.0571 
Damage_Falloff_Max_Range 0

Range 300
Bullet_Gravity_Multiplier 3.631

Firerate 30
Action Bolt

Player_Damage 65
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5

Zombie_Damage 198
Zombie_Leg_Multiplier 0.8
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.5

Animal_Damage 65
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.5

Barricade_Damage 70
Structure_Damage 70
Vehicle_Damage 80
Resource_Damage 80
Object_Damage 200

Durability 0.2

Aim_In_Duration 0.2
Spread_Angle_Degrees 7.125
Spread_Aim 0.015

Recoil_Min_X 8
Recoil_Min_Y 15
Recoil_Max_X 12
Recoil_Max_Y 20

Recover_X 0.5
Recover_Y 0.8

Shake_Min_X 0.0075
Shake_Min_Y 0.005
Shake_Min_Z -0.15
Shake_Max_X 0.01
Shake_Max_Y -0.1
Shake_Max_Z -0.3

Muzzle 4056
Shell 0

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
				Amount 3
			}
			{
				ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
				Delete false
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
			"0c682499fb114325b1ac7dd07dce16e4 x 2" // Metal Dust
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]