5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
400m
Range
41.67 RPS
Firerate
0.25%
Durability Loss per Shot
-
Hooks
0%
Movement Speed
-10 to 10 (90%)
Recoil X
25 to 30 (90%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 82 | 55 | 44 | 44 |
| Zombie | 375 | 300 | 250 | 250 |
| Animal | 300 | 200 | 160 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 90 |
| Structure | 75 |
| Vehicle | 70 |
| Resource | 150 |
| Object | 250 |
2 blueprints
No blueprints found matching your search.
This item is part of 3 spawn table(s). Each spawn point on the map has a chance to spawn items from these tables - this item is one of many possible drops.
Spawn Locations for this Item
0
100%
Legend
CA Cache PMC High
CA Cache PMC Low
CA Cache PMC Guns
No spawn points on map
Each color represents a different spawn table. This item has a chance to spawn at these locations.
Spawn Tables
| Spawn Id | Spawn Name | Items in Pool |
|---|---|---|
| 4461 | CA Cache PMC High | 52 |
| 4462 | CA Cache PMC Low | 47 |
| 4463 | CA Cache PMC Guns | 11 |
CA_Koshmar.dat
GUID 8fad3a31b1024d1ba1e82c2dff08b25f
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 6219
Size_X 5
Size_Y 2
EjectAfterHammerDelay 0.55
RechamberAfterShotDelay 0.01
RechamberAfterShooting true
Stop_Aiming_After_Shooting true
RechamberAfterMagazineAttached Never
RechamberAfterMagazineDetached Never
Instantiated_Item_Name_Override CA_Shotgun_0
EquipableModelParent SpineHook
InspectAudioDef Items/Weapons/Guns/Shotguns/CA_Doorkicker/Inspect.ogg
Magazine 6220
Ammo_Min 1
Ammo_Max 4
Semi
Safety
Magazine_Calibers 1
Magazine_Caliber_0 6219
Range 400
Ballistic_Travel 6
Firerate 0
Action Bolt
Unplace 0
Replace 0
Player_Damage 55
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.5
Player_Damage_Bones Always
Zombie_Damage 250
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1.2
Zombie_Skull_Multiplier 1.5
Animal_Damage 200
Animal_Leg_Multiplier 0.8
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.5
Barricade_Damage 90
Structure_Damage 75
Vehicle_Damage 70
Resource_Damage 150
Object_Damage 250
Durability 0.25
Spread_Aim 0.06
Spread_Hip 0.06
Recoil_Min_X -10
Recoil_Min_Y 25
Recoil_Max_X 10
Recoil_Max_Y 30
Recover_X 0.9
Recover_Y 0.9
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1
Muzzle 4056
Shell 4139
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
Amount 5
}
{
ID "0c682499fb114325b1ac7dd07dce16e4" // Metal Dust
Amount 2
}
{
ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
Delete false
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems
[
"72cc2bb386714968bde623f143e73aad x 5" // Metal Scrap
"0c682499fb114325b1ac7dd07dce16e4 x 2" // Metal Dust
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]