5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

400m

Range

41.67 RPS

Firerate

0.25%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

-10 to 10 (90%)

Recoil X

25 to 30 (90%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 82 55 44 44
Zombie 375 300 250 250
Animal 300 200 160 -
Structure Damage
Low Caliber
Damage
Barricade 90
Structure 75
Vehicle 70
Resource 150
Object 250

Magazines (1)

Magazines that can be attached to this weapon

2 blueprints
Repair
0%
+
5 x
+
2 x
+
=
100%
Salvage
=
5 x
2 x
Spawn Locations for this Item 0
100%
6344201819 map chart
Legend
CA Cache PMC High
CA Cache PMC Low
CA Cache PMC Guns
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

Spawn Tables
Spawn Id Spawn Name Items in Pool
4461 CA Cache PMC High 52
4462 CA Cache PMC Low 47
4463 CA Cache PMC Guns 11
CA_Koshmar.dat
GUID 8fad3a31b1024d1ba1e82c2dff08b25f
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 6219

Size_X 5
Size_Y 2

EjectAfterHammerDelay 0.55
RechamberAfterShotDelay 0.01
RechamberAfterShooting true
Stop_Aiming_After_Shooting true
RechamberAfterMagazineAttached Never
RechamberAfterMagazineDetached Never

Instantiated_Item_Name_Override CA_Shotgun_0
EquipableModelParent SpineHook

InspectAudioDef Items/Weapons/Guns/Shotguns/CA_Doorkicker/Inspect.ogg

Magazine 6220

Ammo_Min 1
Ammo_Max 4

Semi
Safety

Magazine_Calibers 1
Magazine_Caliber_0 6219

Range 400
Ballistic_Travel 6
Firerate 0
Action Bolt

Unplace 0
Replace 0

Player_Damage 55
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.5
Player_Damage_Bones Always

Zombie_Damage 250
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1.2
Zombie_Skull_Multiplier 1.5

Animal_Damage 200
Animal_Leg_Multiplier 0.8
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.5

Barricade_Damage 90
Structure_Damage 75
Vehicle_Damage 70
Resource_Damage 150
Object_Damage 250

Durability 0.25

Spread_Aim 0.06
Spread_Hip 0.06

Recoil_Min_X -10
Recoil_Min_Y 25
Recoil_Max_X 10
Recoil_Max_Y 30

Recover_X 0.9
Recover_Y 0.9

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 4056
Shell 4139

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
				Amount 5
			}
			{
				ID "0c682499fb114325b1ac7dd07dce16e4" // Metal Dust
				Amount 2
			}
			{
				ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
				Delete false
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"72cc2bb386714968bde623f143e73aad x 5" // Metal Scrap
			"0c682499fb114325b1ac7dd07dce16e4 x 2" // Metal Dust
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]