4 x 2 (8)

Inventory Size

Primary

Hand Slot

Auto, Safety

Firemodes

200m

Range

4.63 RPS

Firerate

0.2%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

0%

Movement Speed

-0.75 to 0.75 (50%)

Recoil X

1.5 to 2 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 22 17 13 13
Zombie 60 33 16 16
Animal 26 19 14 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 25
Resource 15
Object 15

Magazines (1)

Magazines that can be attached to this weapon

3 blueprints
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
3 x
2 x
Tool
+
10 x
+
+
=
Spawn Locations for this Item 0
100%
6344201819 map chart
Legend
CA Civilian Rifles
CA Civilian Rifle
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

Spawn Tables
Spawn Id Spawn Name Items in Pool
4273 CA Civilian Rifles 13
4274 CA Civilian Rifle 7
CA_Arachnid_1.dat
GUID a0833d0643a3489da0996fa3592f3026
Type Gun
Rarity Uncommon
Useable Gun
Slot Primary
ID 6258

Instantiated_Item_Name_Override CA_Quicksilver
EquipableModelParent SpineHook
ReloadAudioClip Items/Weapons/Guns/SMGs/CA_Arachnid_0/Reload.ogg
HammerAudioClip Items/Weapons/Guns/SMGs/CA_Arachnid_0/Hammer.ogg
InspectAudioDef Items/Weapons/Guns/Shotguns/CA_Lionfish/Inspect.ogg

Size_X 4
Size_Y 2

Magazine 4525
Barrel 4729

Hook_Sight
Hook_Tactical
Hook_Grip

Ammo_Min 10
Ammo_Max 30

Auto
Bursts 2
Safety

Attachment_Calibers 4
// SMG Barrel
Attachment_Caliber_0 4011
// Grip
Attachment_Caliber_1 4003
// Large Scopes
Attachment_Caliber_2 4009
// Electronic Sights
Attachment_Caliber_3 4010

Magazine_Calibers 1
Magazine_Caliber_0 4523

Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 0.7

Range 200
Firerate 9
Action Trigger
Unplace 0
Replace 0

Player_Damage 22
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1

Zombie_Damage 55
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 24
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 25
Resource_Damage 15
Object_Damage 15

Durability 0.2

Spread_Angle_Degrees 11.31
Spread_Aim 0.05

Recoil_Min_X -0.75
Recoil_Min_Y 1.5
Recoil_Max_X 0.75
Recoil_Max_Y 2

Recover_X 0.5
Recover_Y 0.5

Shake_Min_X -0.001
Shake_Min_Y 0.001
Shake_Min_Z -0.005
Shake_Max_X 0.001
Shake_Max_Y -0.001
Shake_Max_Z -0.005

Muzzle 0
Shell 4047

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
				Amount 4
			}
			{
				ID "0c682499fb114325b1ac7dd07dce16e4" // Metal Dust
				Amount 2
			}
			{
				ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
				Delete false
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"72cc2bb386714968bde623f143e73aad x 3" // Metal Scrap
			"0c682499fb114325b1ac7dd07dce16e4 x 2" // Metal Dust
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]