5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
35m
Range
1.74 RPS
Firerate
0.25%
Durability Loss per Shot
Sight, Barrel
Hooks
0%
Movement Speed
-25 to 25 (60%)
Recoil X
25 to 30 (60%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 25 | 18 | 16 | 16 |
| Zombie | 44 | 32 | 28 | 28 |
| Animal | 48 | 32 | 28 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 10 |
| Structure | 7 |
| Vehicle | 10 |
| Resource | 10 |
| Object | 30 |
2 blueprints
No blueprints found matching your search.
This item is part of 6 spawn table(s). Each spawn point on the map has a chance to spawn items from these tables - this item is one of many possible drops.
Spawn Locations for this Item
0
100%
Legend
CA BBunker Richmans High
CA Cache PMC High
CA BBunker Richmans Low
CA Cache PMC Low
CA BBunker Richmans Guns
CA Cache PMC Guns
No spawn points on map
Each color represents a different spawn table. This item has a chance to spawn at these locations.
Spawn Tables
| Spawn Id | Spawn Name | Items in Pool |
|---|---|---|
| 4467 | CA BBunker Richmans High | 54 |
| 4461 | CA Cache PMC High | 52 |
| 4466 | CA BBunker Richmans Low | 50 |
| 4462 | CA Cache PMC Low | 47 |
| 4468 | CA BBunker Richmans Guns | 12 |
| 4463 | CA Cache PMC Guns | 11 |
CA_Vonya.dat
GUID 126305c0ee03456989cb5cf5a123fda1
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 6411
Size_X 5
Size_Y 2
Instantiated_Item_Name_Override CA_Palmov
EquipableModelParent SpineHook
InspectAudioDef Items/Weapons/Guns/Shotguns/CA_Lionfish/Inspect.ogg
HammerAudioClip Items/Weapons/Guns/Rifles/CA_Akula/Hammer.ogg
Magazine 6402
Hook_Sight
Hook_Barrel
Ammo_Min 5
Ammo_Max 7
Semi
Safety
Attachment_Calibers 2
// Grip
Attachment_Caliber_0 4003
// Electronic Sight
Attachment_Caliber_1 4010
Magazine_Calibers 1
Magazine_Caliber_0 6400
Range 35
Firerate 24
Action Trigger
Damage_Falloff_Multiplier 0.45
Damage_Falloff_Range 0.25
Unplace 0.4
Replace 0.45
Player_Damage 23
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 40
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1
Animal_Damage 40
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2
Barricade_Damage 10
Structure_Damage 7
Vehicle_Damage 10
Resource_Damage 10
Object_Damage 30
Durability 0.25
Aim_In_Duration 0.3
Spread_Angle_Degrees 5.85
Spread_Aim 0.8
Ballistic_Steps 1
Recoil_Min_X -25
Recoil_Min_Y 25
Recoil_Max_X 25
Recoil_Max_Y 30
Recover_X 0.6
Recover_Y 0.6
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1
Muzzle 4056
Shell 4049
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
Amount 5
}
{
ID "0c682499fb114325b1ac7dd07dce16e4" // Metal Dust
Amount 2
}
{
ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
Delete false
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems
[
"72cc2bb386714968bde623f143e73aad x 4" // Metal Scrap
"0c682499fb114325b1ac7dd07dce16e4 x 2" // Metal Dust
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]