5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

35m

Range

1.74 RPS

Firerate

0.25%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

-25 to 25 (60%)

Recoil X

25 to 30 (60%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 25 18 16 16
Zombie 44 32 28 28
Animal 48 32 28 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 7
Vehicle 10
Resource 10
Object 30

Magazines (6)

Magazines that can be attached to this weapon

2 blueprints
Repair
0%
+
5 x
+
2 x
+
=
100%
Salvage
=
4 x
2 x
Spawn Locations for this Item 0
100%
6344201819 map chart
Legend
CA BBunker Richmans High
CA Cache PMC High
CA BBunker Richmans Low
CA Cache PMC Low
CA BBunker Richmans Guns
CA Cache PMC Guns
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

Spawn Tables
Spawn Id Spawn Name Items in Pool
4467 CA BBunker Richmans High 54
4461 CA Cache PMC High 52
4466 CA BBunker Richmans Low 50
4462 CA Cache PMC Low 47
4468 CA BBunker Richmans Guns 12
4463 CA Cache PMC Guns 11
CA_Vonya.dat
GUID 126305c0ee03456989cb5cf5a123fda1
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 6411

Size_X 5
Size_Y 2

Instantiated_Item_Name_Override CA_Palmov
EquipableModelParent SpineHook
InspectAudioDef Items/Weapons/Guns/Shotguns/CA_Lionfish/Inspect.ogg
HammerAudioClip Items/Weapons/Guns/Rifles/CA_Akula/Hammer.ogg

Magazine 6402

Hook_Sight
Hook_Barrel

Ammo_Min 5
Ammo_Max 7

Semi
Safety

Attachment_Calibers 2
// Grip
Attachment_Caliber_0 4003
// Electronic Sight
Attachment_Caliber_1 4010

Magazine_Calibers 1
Magazine_Caliber_0 6400

Range 35
Firerate 24
Action Trigger

Damage_Falloff_Multiplier 0.45
Damage_Falloff_Range 0.25

Unplace 0.4
Replace 0.45

Player_Damage 23
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 40
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1

Animal_Damage 40
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2

Barricade_Damage 10
Structure_Damage 7
Vehicle_Damage 10
Resource_Damage 10
Object_Damage 30

Durability 0.25

Aim_In_Duration 0.3
Spread_Angle_Degrees 5.85
Spread_Aim 0.8

Ballistic_Steps 1

Recoil_Min_X -25
Recoil_Min_Y 25
Recoil_Max_X 25
Recoil_Max_Y 30

Recover_X 0.6
Recover_Y 0.6

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 4056
Shell 4049

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
				Amount 5
			}
			{
				ID "0c682499fb114325b1ac7dd07dce16e4" // Metal Dust
				Amount 2
			}
			{
				ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
				Delete false
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"72cc2bb386714968bde623f143e73aad x 4" // Metal Scrap
			"0c682499fb114325b1ac7dd07dce16e4 x 2" // Metal Dust
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]