2 x 2 (4)

Inventory Size

+3%

Armor

+3%

Explosion Armor

0%

Movement Speed

2 blueprints
Salvage
=
3 x
Repair
0%
+
3 x
=
100%
CA_Hardhat_Lamp.dat
GUID 26aba7f1804c43819307f7c5eb81735f
Type Hat
Rarity Uncommon
Useable Clothing
ID 6059

Size_X 2
Size_Y 2

Beard

Vision Headlamp
SpotLight_Angle 130
SpotLight_Intensity 1
SpotLight_Range 128
SpotLight_Color_R 0.960
SpotLight_Color_G 0.874
SpotLight_Color_B 0.576

Armor 0.97

Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"a0e3902310704b8fb6e035226bd2b61e" // Headlamp
			"1fdf041d9f0f4cdbaef0ea8c9f2fa6bf x 3" // Polymer
		]
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "1fdf041d9f0f4cdbaef0ea8c9f2fa6bf x 3" // Polymer
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]