2 x 2 (4)

Inventory Size

+25%

Armor

+25%

Explosion Armor

-5%

Movement Speed

Similar Clothing (7)

There might be more than those listed here.

4 blueprints
Salvage
=
2 x
3 x
Repair
0%
+
+
2 x
=
100%
Apparel
+
=
Apparel
+
=
CA_Heavy_Helmet_0.dat
GUID 818dc06300f54c5d86b704406d90d704
Type Hat
Rarity Legendary
Useable Clothing
ID 6083

Size_X 2
Size_Y 2

Beard

Armor 0.75
Armor_Explosion 0.85
Movement_Speed_Multiplier 0.95

Priority_Over_Cosmetic true

Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
			"1d033cfaf3be4da79dbb172d6d112424 x 3" // Ballistic Fiber
		]
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			"212a7ebc25fb410f8429892b8681c7d1" // Steel Ingot
			"1d033cfaf3be4da79dbb172d6d112424 x 2" // Ballistic Fiber
		]
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
		InputItems
		[
			{
				ID this
				Critical true
			}
			{
				ID "f1034659a8db4f78a59b422884f316e2" // Chemicals
				Critical true
			}
		]
		OutputItems "3655a3c8ee134306968046e558378097" // Heavy Helmet
		StateTransfer true
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]