2 x 2 (4)

Inventory Size

0%

Movement Speed

Yes

Radiation Proof

Similar Clothing (14)

There might be more than those listed here.

3 blueprints
Salvage
=
2 x
2 x
Apparel
+
=
Apparel
+
=
CA_Biohazard_Mask_Orange.dat
GUID f6f1d3700b8645139df4d359727dbb9f
Type Mask
Rarity Epic
Useable Clothing
ID 6888

Size_X 2
Size_Y 2

Armor 0.95
Priority_Over_Cosmetic true

Quality_Min 90
Quality_Max 100

Earpiece
Proof_Radiation
FilterDegradationRateMultiplier 0.75

Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems
		[
			{
				ID this
				Critical true
			}
		]
		OutputItems
		[
			"72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
			"ddfb51cc4b9a42229a5396aa0f959782" // Rubber
			"3672e1bdd2034fce9c54ca60baa5ce81 x 2" // Biohazard Fiber
		]
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
		InputItems
		[
			{
				ID this
				Critical true
			}
			{
				ID "f1034659a8db4f78a59b422884f316e2" // Chemicals
			}
		]
		OutputItems "cc5777c2946c454c8cf06e0684a4ada7" // Biohazard Mask
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
		InputItems
		[
			{
				ID "cc5777c2946c454c8cf06e0684a4ada7" // Biohazard Mask
				Critical true
			}
			{
				ID "d72a4752e0b4420480875241d1d0bcb3" // Dye
			}
		]
		OutputItems this
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]