2 x 2 (4)

Inventory Size

30 (6 x 5)

Storage Size

+15%

Armor

+15%

Explosion Armor

0%

Movement Speed

No

Fire Proof

No

Radiation Proof

Similar Clothing (12)

There might be more than those listed here.

4 blueprints
Salvage
=
2 x
Repair
0%
+
+
3 x
=
100%
Apparel
+
=
Apparel
+
=
CA_Military_Top_M_Blue.dat
GUID 9662b2f1cb004421895e9c193f231cd8
Type Shirt
Rarity Epic
Useable Clothing
ID 6546

Size_X 2
Size_Y 2

Width 6
Height 5

Armor 0.85
Priority_Over_Cosmetic true

Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems
		[
			{
				ID this
				Critical true
			}
		]
		OutputItems "1d033cfaf3be4da79dbb172d6d112424 x 2" // Ballistic Fiber
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			"3672e1bdd2034fce9c54ca60baa5ce81" // Biohazard Fiber
			"1d033cfaf3be4da79dbb172d6d112424 x 3" // Ballistic Fiber
		]
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
		InputItems
		[
			{
				ID this
				Critical true
			}
			{
				ID "f1034659a8db4f78a59b422884f316e2" // Chemicals
			}
		]
		OutputItems "353a96b2c66e4450a17f730b645e6084" // Advanced Military Top
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
		InputItems
		[
			{
				ID "353a96b2c66e4450a17f730b645e6084" // Advanced Military Top
				Critical true
			}
			{
				ID "d72a4752e0b4420480875241d1d0bcb3" // Dye
			}
		]
		OutputItems this
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]