2 x 2 (4)

Inventory Size

24 (6 x 4)

Storage Size

+15%

Armor

+15%

Explosion Armor

0%

Movement Speed

Yes

Fire Proof

Yes

Radiation Proof

Similar Clothing (12)

There might be more than those listed here.

4 blueprints
Salvage
=
2 x
2 x
Repair
0%
+
2 x
=
100%
Apparel
+
=
Apparel
+
=
CA_Biohazard_Top_Green.dat
GUID d328e4a41c504c169067a0c05365ee32
Type Shirt
Rarity Epic
Useable Clothing
ID 6871

Size_X 2
Size_Y 2

Width 6
Height 4

Armor 0.85
Priority_Over_Cosmetic true

Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems
		[
			{
				ID this
				Critical true
			}
		]
		OutputItems
		[
			"3672e1bdd2034fce9c54ca60baa5ce81 x 2" // Biohazard Fiber
			"72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "3672e1bdd2034fce9c54ca60baa5ce81 x 2" // Biohazard Fiber
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
		InputItems
		[
			{
				ID this
				Critical true
			}
			{
				ID "f1034659a8db4f78a59b422884f316e2" // Chemicals
			}
		]
		OutputItems "3ce3cb9ee05d48989d9775a319b435be" // Biohazard Top
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
		InputItems
		[
			{
				ID "3ce3cb9ee05d48989d9775a319b435be" // Biohazard Top
				Critical true
			}
			{
				ID "d72a4752e0b4420480875241d1d0bcb3" // Dye
			}
		]
		OutputItems this
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]

Proof_Fire
Proof_Radiation