2 x 2 (4)

Inventory Size

12 (6 x 2)

Storage Size

+5%

Armor

+5%

Explosion Armor

0%

Movement Speed

No

Fire Proof

No

Radiation Proof

Similar Clothing (11)

There might be more than those listed here.

4 blueprints
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Apparel
+
=
Apparel
+
=
Spawn Locations for this Item 0
100%
6344201819 map chart
Legend
CA Carepackage
CA Special High
CA Carepackage Armory
CA Special Ghillie
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

Spawn Tables
Spawn Id Spawn Name Items in Pool
4409 CA Carepackage 48
4390 CA Special High 43
4408 CA Carepackage Armory 32
4334 CA Special Ghillie 14
CA_Ghillie_Top_Grass_4.dat
GUID efd176c6430f473a917afd52ba9e58d3
Type Shirt
Rarity Epic
Useable Clothing
ID 6897

Size_X 2
Size_Y 2

Width 6
Height 2

Armor 0.95
Priority_Over_Cosmetic true

Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "1d033cfaf3be4da79dbb172d6d112424 x 3" // Ballistic Fiber
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "1d033cfaf3be4da79dbb172d6d112424 x 2" // Ballistic Fiber
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
		InputItems
		[
			{
				ID this
				Critical true
			}
			{
				ID "f1034659a8db4f78a59b422884f316e2" // Chemicals
			}
		]
		OutputItems "3532681892444693b8db92806c486305" // Ghillie Suit
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
		InputItems
		[
			{
				ID "3532681892444693b8db92806c486305" // Ghillie Suit
				Critical true
			}
			{
				ID "d72a4752e0b4420480875241d1d0bcb3" // Dye
			}
		]
		OutputItems this
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]

Has_1P_Character_Mesh_Override False
Character_Mesh_3P_Override_LODs 1
Has_Character_Material_Override False