1 x 1 (1)

Inventory Size

2,250 HP

Health

LOW

Armor Tier

Post

Construct

Yes

Repairable

Yes

Salvageable

Yes

Requires Pillars

4 blueprints
Structure
+
4 x
+
=
2 x
Structure
=
2 x
Structure
+
2 x
+
2 x
=
2 x
Structure
2 x
=
CA_Post_Scrap.dat
GUID 897ad22e7ac748b29650c1a8b23999d1
Type Structure
Rarity Epic
Useable Structure
Construct Post
ID 4860

Size_X 1
Size_Y 1

Health 2250
Range 8

SalvageItem 897ad22e7ac748b29650c1a8b23999d1
Item_Dropped_On_Destroy 72cc2bb386714968bde623f143e73aad
Min_Items_Dropped_On_Destroy 2
Max_Items_Dropped_On_Destroy 2

Explosion 36

Blueprints
[
	{
		CategoryTag "71d9e182c18b4aad8e87778e4f621995" // Structures
		InputItems
		[
			{
				ID "212a7ebc25fb410f8429892b8681c7d1" // Steel Ingot
			}
			{
				ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
				Amount 4
			}
			{
				ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
				Critical true
				Delete false
			}
		]
		OutputItems this x 2
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "71d9e182c18b4aad8e87778e4f621995" // Structures
		InputItems "c35b347ace324365bd0ceabae0d40eb0" // Scrap Pillar
		OutputItems this x 2
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

PlacementAudioClip core.masterbundle:Sounds/MetalPlacement.mp3
Has_Clip_Prefab false