2 x 2 (4)

Inventory Size

Spike

Build

10 HP

Health

No

Explosion

No

Requires Power

4s

Trap Cooldown

0s

Trap Setup Delay

Damage
Combat Damage
Damage
Player 20
Zombie 75
Animal 75
Vehicle 0
Structure Damage
Low Caliber
Damage
Barricade 2
Structure 0
Resource 0
Object 0
2 blueprints
Salvage
=
2 x
Tool
6 x
=
CA_Trap_Glass.dat
GUID aa12d26aaa924fe88783ee4d4a49f885
Type Trap
Rarity Common
Useable Barricade
Build Spike
ID 7006

Size_X 2
Size_Y 2
Size_Z 0.5

Health 10
Range 4
Radius 0.05
Offset 0.055

Trap_Cooldown 4

Player_Damage 20
Zombie_Damage 75
Animal_Damage 75
Barricade_Damage 2

Vulnerable
Unrepairable

Allow_Placement_Inside_Clip_Volumes true
Bypass_Claim true

Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "ddeba4b7ee244a50b66ad4b185ca5248 x 2" // Glass
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems "ddeba4b7ee244a50b66ad4b185ca5248 x 6" // Glass
		OutputItems this
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]

PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3
Has_Clip_Prefab false