2 x 2 (4)
Inventory Size
Spike
Build
10 HP
Health
No
Explosion
No
Requires Power
4s
Trap Cooldown
0s
Trap Setup Delay
Damage
Combat Damage
| Damage | |
|---|---|
| Player | 20 |
| Zombie | 75 |
| Animal | 75 |
| Vehicle | 0 |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 2 |
| Structure | 0 |
| Resource | 0 |
| Object | 0 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
CA_Trap_Glass.dat
GUID aa12d26aaa924fe88783ee4d4a49f885
Type Trap
Rarity Common
Useable Barricade
Build Spike
ID 7006
Size_X 2
Size_Y 2
Size_Z 0.5
Health 10
Range 4
Radius 0.05
Offset 0.055
Trap_Cooldown 4
Player_Damage 20
Zombie_Damage 75
Animal_Damage 75
Barricade_Damage 2
Vulnerable
Unrepairable
Allow_Placement_Inside_Clip_Volumes true
Bypass_Claim true
Blueprints
[
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "ddeba4b7ee244a50b66ad4b185ca5248 x 2" // Glass
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems "ddeba4b7ee244a50b66ad4b185ca5248 x 6" // Glass
OutputItems this
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
]
PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3
Has_Clip_Prefab false