2 x 3 (6)

Inventory Size

15 (5 x 3)

Storage Size

+30%

Armor

+30%

Explosion Armor

-8%

Movement Speed

Similar Clothing (5)

There might be more than those listed here.

5 blueprints
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
2 x
5 x
Apparel
+
=
Apparel
+
=
Apparel
+
2 x
=
CA_Mili_Vest_0_Armored.dat
GUID e4f68f17ae6d402ebbb78ceacbc7cac0
Type Vest
Rarity Epic
Useable Clothing
ID 7085

Size_X 2
Size_Y 3

Width 5
Height 3

Priority_Over_Cosmetic true
Armor 0.7
Armor_Explosion 0.85
Movement_Speed_Multiplier 0.925

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			"72cc2bb386714968bde623f143e73aad x 6" // Metal Scrap
			"1d033cfaf3be4da79dbb172d6d112424 x 4" // Ballistic Fiber
		]
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
			"1d033cfaf3be4da79dbb172d6d112424 x 5" // Ballistic Fiber
		]
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
		InputItems
		[
			"1c8f1fa00f03446dbae9c89274239034" // Military Carrying Rig
			"7ceb4b484597402dad9c6064be13b75d" // Armor Plate
		]
		OutputItems this
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
		InputItems
		[
			{
				ID this
				Critical true
			}
			{
				ID "f1034659a8db4f78a59b422884f316e2" // Chemicals
				Critical true
			}
		]
		OutputItems "b696b4c168194599b5c95b08e56d2075" // Military Armored Rig
		StateTransfer true
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]