2 x 2 (4)

Inventory Size

Secondary

Hand Slot

Auto, Safety

Firemodes

500m

Range

8.33 RPS

Firerate

0.05%

Durability Loss per Shot

Tactical

Hooks

0%

Movement Speed

-2 to 2 (10%)

Recoil X

-2 to 2 (10%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 19 14 10 10
Zombie 110 80 60 60
Animal 22 16 12 -
Structure Damage
Low Caliber
Damage
Barricade 40
Structure 40
Vehicle 40
Resource 40
Object 40

Magazines (3)

Magazines that can be attached to this weapon

3 blueprints
Tool
=
2 x
Tool
=
3 x
Repair
0%
+
2 x
=
100%
Spawn Tables
Spawn Id Spawn Name Items in Pool
36071 Frost Civilian Guns 4
36074 Frost Guns Guns 19
36046 Frost Hospital 91
36084 Frost Gas 89
36116 Frost Library 80
36063 Frost Civilian 79
36014 Frost Cache 66
36073 Frost Guns 48
36074 Frost Guns Guns 19
36120 Frost Crate Civilian 13
36071 Frost Civilian Guns 4
Buy from NPCs (1)
NPC Vendor Amount Price Conditions
Frost NPC Vendor #1 [Safezone] Gun Shop 1 150 -
Sell to NPCs (1)
NPC Vendor Amount Price Conditions
Frost NPC Vendor #1 [Safezone] Gun Shop 1 20 -
Frost_Block.dat
GUID 2c17e3face674233b910014209a60867

Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 36558

Size_X 2
Size_Y 2

Magazine 36452

Hook_Tactical

Ammo_Min 5
Ammo_Max 15

Safety
Auto
Can_Aim_During_Sprint True

Spread_Sprint 1.5

Attachment_Calibers 1
Attachment_Caliber_0 36010

Magazine_Calibers 1
Magazine_Caliber_0 36005

Range 500
Firerate 5
Action Trigger

Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0

Player_Damage 18
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 100
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1

Animal_Damage 20
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 40
Structure_Damage 40
Vehicle_Damage 40
Resource_Damage 40
Object_Damage 40

Durability 0.05

Spread_Aim 0.01
Spread_Hip 0.1

Recoil_Min_X -2
Recoil_Min_Y -2
Recoil_Max_X 2
Recoil_Max_Y 2

Recover_X 0.1
Recover_Y 0.1

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.07
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 3

Blueprints 3
Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 36558
Blueprint_0_Build 27
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 36011
Blueprint_0_Output_0_Amount 2

Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 36011
Blueprint_0_Condition_0_Value 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset

Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 36558
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011
Blueprint_1_Output_0_Amount 3

Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36011
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal

Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 36011
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Build 27