1×1 (1)
Inventory size
Stat tuning
Function
Stat modifiers when attached
Stacks multiplicatively with the gun's base stats- Vertical recoil
- -5%
- Horizontal recoil
- -5%
- Spread
- -10%
Stubby Grip
Where to find this Item
NPC Vendor #1 [Safezone]
…
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 36029 | Frost Low Attachments Tacticals | 50.00 % | 6 |
| 36024 | Frost Low Attachments | 14.29 % | 17 |
| 36073 | Frost Guns | 5.10 % | 48 |
| 36014 | Frost Cache | 1.73 % | 66 |
| 36023 | Frost Police | 1.17 % | 35 |
| 36094 | Frost Military | 0.74 % | 48 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Locked behind progression in quest Ranger I. Show exact unlock rules (1 path)
Stubby Grip ×1
Stubby Grip ×1
GUID cde2b51491034b8a8750e39dadc798ba
Type Tactical
Rarity Rare
ID 36441
Calibers 10
Caliber_0 36002
Caliber_1 36003
Caliber_2 36004
Caliber_3 36005
Caliber_4 36006
Caliber_5 36007
Caliber_6 36008
Caliber_7 36009
Caliber_8 36013
Caliber_9 36015
Spread 0.9
Recoil_X 0.95
Recoil_Y 0.95
Actions 6
Action_0_Type Blueprint
Action_0_Source 36446
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 2
Action_0_Text ▲Upgrade (REAPER)
Action_0_Tooltip ▲Upgrade attachment with gun oil
Action_1_Type Blueprint
Action_1_Source 36448
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text ▲Upgrade (BVL)
Action_1_Tooltip ▲Upgrade attachment with gun oil
Action_2_Type Blueprint
Action_2_Source 36455
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 2
Action_2_Text ▲Upgrade (K&R)
Action_2_Tooltip ▲Upgrade attachment with gun oil
Action_3_Type Blueprint
Action_3_Source 36447
Action_3_Blueprints 1
Action_3_Blueprint_0_Index 2
Action_3_Text ▲Upgrade (K&R)
Action_3_Tooltip ▲Upgrade attachment with gun oil
Action_4_Type Blueprint
Action_4_Source 36441
Action_4_Blueprints 1
Action_4_Blueprint_0_Index 0
Action_4_Key Salvage
Action_5_Type Blueprint
Action_5_Source 36441
Action_5_Blueprints 1
Action_5_Blueprint_0_Index 1
Action_5_Key Salvage
Blueprints 2
Blueprint_0_Type Utilities
Blueprint_0_Supply_0_ID 36441
Blueprint_0_Build 27
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 36011
Blueprint_0_Output_0_Amount 1
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 36013
Blueprint_0_Condition_0_Value 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset
Blueprint_1_Type Utilities
Blueprint_1_Supply_0_ID 36441
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011
Blueprint_1_Output_0_Amount 2
Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36013
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal