1×1 (1)
Inventory size
12 m
Blast radius
Explosive
Detonates on fuse / impact
2.5 s
Fuse length
1 N
Strong throw force
1 N
Weak throw force
Damage
Combat damage
| Player | 185 |
|---|---|
| Zombie | 1000 |
| Animal | 600 |
Other damage
| Barricade | 0 |
|---|---|
| Structure | 0 |
| Vehicle | 800 |
| Resource | 1000 |
| Object | 500 |
Grenade
Where to find this Item
NPC Guide #1 [Safezone]
…
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 36130 | Frost Crate Deadzone | 26.67 % | 7 |
| 36019 | Frost Airdrop | 21.96 % | 41 |
| 36118 | Frost Crate Military | 16.67 % | 20 |
| 36089 | Frost Fishing High | 12.41 % | 10 |
| 36093 | Frost Fishing Huge | 6.21 % | 20 |
| 36014 | Frost Cache | 4.53 % | 66 |
| 36094 | Frost Military | 2.58 % | 48 |
| 36092 | Frost Fishing Sharps | 1.24 % | 20 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Grenade ×1
GUID a2653f57ed0d4d98b1e00f553bacc814
Type Throwable
Rarity Rare
Useable Throwable
ID 36412
Player_Damage 185
Zombie_Damage 1000
Animal_Damage 600
Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 800
Resource_Damage 1000
Object_Damage 500
Range 12
Explosion 34
Explosive
Blueprints 3
Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 36412
Blueprint_0_Build 27
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 36011
Blueprint_0_Output_0_Amount 1
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 36013
Blueprint_0_Condition_0_Value 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset
Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 36412
Blueprint_1_Build 27
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36011
Blueprint_1_Output_0_Amount 2
Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 36013
Blueprint_1_Condition_0_Value 1
Blueprint_1_Condition_0_Logic Equal
Blueprint_2_Type Tool
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 36571
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Level 1
Blueprint_2_Skill Craft
Blueprint_2_Build 27
Actions 3
Action_0_Type Blueprint
Action_0_Source 36571
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text ▲Craft 40mm Grenade
Action_0_Tooltip ▲Create grenade launcher ammunition
Action_1_Type Blueprint
Action_1_Source 36412
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Key Salvage
Action_2_Type Blueprint
Action_2_Source 36412
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 1
Action_2_Key Salvage