Car

Engine type

140 KPH (87 MPH)

Forward speed

68 KPH (42 MPH)

Reverse speed

5,500 HP

Max health

96 (8×12)

Trunk storage slots

2,000 L

Fuel capacity

2.05 L/s

Fuel burn rate

16 minutes, 15 seconds

Full tank runtime

Yes

Can be locked

Turrets (1)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Seat 2 (passenger)
70°
Yaw (left/right)
-35° to 35°
Pitch (up/down)
75° to 105°

57mm Cannon
Mounted gun · ID 36013

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 4-6 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Scrap Metal icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Speed scaling
×7
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

60°

Max steering angle

18°

Steering at full speed

24

Brake force

Defense & misc

×0.2

Passenger explosion damage

Protections
Environment proof Collision proof Puncture proof
ZIS Where to find this Vehicle
100%
A6 Polaris map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tonk Inline 100.0 %
No spawns on map.
No vendors trade this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (1)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
61001 Tonk Inline 100.00 % 1
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Frost_ZIS.dat
GUID a3dfe6c541784055912d12a9b0cf5799

Type Vehicle
Has_Clip_Prefab false
Rarity Legendary
ID 36000
Can_Steal_Battery False
Speed_Min -15
Speed_Max 31

Steer_Min 18
Steer_Max 60

Brake 24

Fuel_Min 200
Fuel_Max 400
Fuel 2000

Health_Min 300
Health_Max 200
Health 5500

Exit 4

Cam_Follow_Distance 7.5
Cam_Driver_Offset -0.0625
Passenger_Explosion_Armor 0.2
Crawler

Wheel_Collider_Mass_Override 15

Traction
LockMouse

Trunk_Storage_X 8
Trunk_Storage_Y 12

Explosion 20
Tires_Invulnerable
Bumper_Invulnerable
Environment_Invulnerable
Bumper_Multiplier 7

Turrets 1
Turret_0_Seat_Index 1
Turret_0_Item_ID 36013
Turret_0_Yaw_Min -35
Turret_0_Yaw_Max 35
Turret_0_Pitch_Min 75
Turret_0_Pitch_Max 105

Physics_Profile 879766f5d15e4269b605c261ab14a6a9

IgnitionAudioClip core.masterbundle:Vehicles/Tank/Ignition.mp3

Drops_Table_ID 36123
Drops_Min 4
Drops_Max 6