4×4 (16)
Inventory size
300 HP
Health
LOW
Armor tier
Barricade
Build material
Yes
Repairable
Yes
Salvageable
Drops on destroy
When this barricade is destroyed (by explosives, melee, or admin damage), the game drops 1 item at its location.
Salvage
Holding the salvage key on this placed barricade recovers 1 item of itself. Salvage time is multiplied by ×0.1 (faster than default).
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 59428 | PS Drops Tools Toolbox | 100.00 % | 1 |
| 59107 | PS Steel Mill Tools | 5.88 % | 4 |
| 59100 | PS Refinery Tools | 4.35 % | 3 |
| 59042 | PS Construction Tools | 3.03 % | 4 |
| 59068 | PS Fishing Tools | 2.86 % | 5 |
| 59099 | PS Refinery Proper | 1.47 % | 20 |
| 59106 | PS Steel Mill Proper | 0.94 % | 30 |
| 59134 | PS Construction Zombo Drops | 0.57 % | 28 |
| 59067 | PS Fishing Proper | 0.51 % | 33 |
| 59321 | PS Construction Cone Zombo | 0.38 % | 28 |
| 59162 | PS Waterplant Proper | 0.36 % | 28 |
| 59046 | PS Construction Proper | 0.32 % | 31 |
| 59326 | PS Warehouse 0 | 0.22 % | 95 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Toolbox ×1
Toolbox ×1
GUID b121eb1097264dde8aaaa52e5c72f575
Type Barricade
Rarity Rare
Useable Barricade
Has_Clip_Prefab False
Build Barricade
ID 59376
SalvageItem b121eb1097264dde8aaaa52e5c72f575
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy bac7df524f2d428abdc6be7650b28bef
Size_X 4
Size_Y 4
Size_Z 0.75
Health 300
Range 4
Radius 0.34
Offset 0.39
Explosion 36
Vulnerable
Use_Auto_Icon_Measurements False
PlacementAudioClip Sounds/MetalPlacement.mp3
Salvage_Duration_Multiplier 0.1
Bypass_Pickup_Ownership True
Blueprints 1
Blueprint_0_Type Gear
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 59000
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Product 59010
Blueprint_0_Products 1
Blueprint_0_Tool 59376
Blueprint_0_Build 27
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Craft Metal Parts
Action_0_Tooltip Combine 3 Metal into Metal Parts.
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Source 59670
Action_1_Blueprint_0_Index 0
Action_1_Text Craft Empty Syringe
Action_1_Tooltip Construct a Syringe from Glass Fragments.