1×1 (1)

Inventory size

34

Blueprints

34 blueprints
Gear
10 x
=
Gear
=
2 x
Furniture
4 x
+
2 x
=
Barricade
4 x
+
2 x
=
Barricade
4 x
+
2 x
=
Barricade
6 x
+
2 x
=
Barricade
2 x
+
2 x
=
Barricade
2 x
+
=
Furniture
6 x
+
4 x
+
4 x
=
Utilities
2 x
+
+
+
+
2 x
+
6 x
+
10 x
=
Furniture
+
=
Furniture
5 x
+
=
Tool
=
3 x
2 x
3 x
Tool
Tool
=
3 x
2 x
Tool
3 x
+
+
=
Gear
=
2 x
4 x
4 x
Gear
=
2 x
6 x
Gear
=
12 x
Tool
=
2 x
2 x
Gear
=
2 x
Gear
Gear
=
10 x
Gear
=
7 x
Gear
Repair
0%
+
=
100%
Tool
=
2 x
Repair
0%
+
2 x
=
100%
Tool
=
2 x
Gear
Gear
3 x
=
Gear
=
2 x
Gear
=
2 x
Tool
Other ways to get this supply Off-map sources rolled from a loot pool
Fishing rods (1)
Unturned Fishing Rod icon 0.05 %
Vehicle wrecks (44)
Unturned Beige VB80 icon 14.15 %
Unturned Black M61 Van icon 14.15 %
Unturned Black ZAV-500 icon 14.15 %
Unturned Blue VB80 icon 14.15 %
Unturned Blue ZAV-500 icon 14.15 %
Unturned Blue ZUK-15 icon 14.15 %
Unturned Gray VB80 icon 14.15 %
Unturned Gray ZUK-15 icon 14.15 %
Unturned Green VB80 icon 14.15 %
Unturned Green ZAV-500 icon 14.15 %
Unturned HAYLEX-85 icon 14.15 %
Unturned HAYLEX-85 icon 14.15 %
Unturned HAYLEX-85 icon 14.15 %
Unturned HAYLEX-85 icon 14.15 %
Unturned HAYLEX-85 HMG Technical icon 14.15 %
Unturned HAYLEX-85 HMG Technical icon 14.15 %
Unturned HAYLEX-85 HMG Technical icon 14.15 %
Unturned MYZ-83 Tractor icon 14.15 %
Unturned Purple VB80 icon 14.15 %
Unturned Purple ZAV-500 icon 14.15 %
Unturned Red VB80 icon 14.15 %
Unturned Red ZAV-500 icon 14.15 %
Unturned TK-66 icon 14.15 %
Unturned White M61 Van icon 14.15 %
Unturned White VB80 icon 14.15 %
Unturned White ZAV-500 icon 14.15 %
Unturned White ZUK-15 icon 14.15 %
Unturned Yellow ZAV-500 icon 14.15 %
Unturned Yellow ZUK-15 icon 14.15 %
Unturned ZUK-13 icon 14.15 %
Unturned ZUK-13 icon 14.15 %
Unturned ZUK-13 icon 14.15 %
Unturned ZUK-13 icon 14.15 %
Unturned ZUK-13 icon 14.15 %
Unturned BRDM-2 icon 6.25 %
Unturned BREM-1 icon 6.25 %
Unturned HH-6 icon 6.25 %
Unturned IL-2 icon 6.25 %
Unturned IL-2 icon 6.25 %
Unturned M11 Bruno icon 6.25 %
Unturned M11 Bruno icon 6.25 %
Unturned M80 Jeep icon 6.25 %
Unturned M81 Jeep icon 6.25 %
Unturned URAL icon 6.25 %
Spawn tables (22)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
59010 PS Garage 0 39.47 % 8
59434 PS Drops Metal Crate 33.33 % 2
59450 PS Downed Satellite 0 21.55 % 10
59385 PS Drops Sentry 16.13 % 7
59015 PS Car Drops 14.15 % 12
59026 PS Random Junk 13.33 % 10
59101 PS Refinery Supplies 9.30 % 15
59105 PS Steel Mill 6.86 % 24
59121 PS Backrooms 6.79 % 23
59161 PS WaterPlant Supplies 6.71 % 22
59225 PS Car Drops Armored 6.25 % 10
59076 PS Automotive Proper 6.00 % 27
59074 PS Automotive Supplies 6.00 % 27
59162 PS Waterplant Proper 5.77 % 28
59106 PS Steel Mill Proper 5.05 % 30
59048 PS Junk 0 4.35 % 16
59099 PS Refinery Proper 4.15 % 20
59079 PS Junk GPU 4.12 % 16
59261 PS Airfield Supplies 3.53 % 47
59230 PS Fishing Rod Goodies 1.18 % 98
59243 PS Fishing Rod Goodies Junk 1.18 % 112
59224 PS Fishing Rod Tier 0 0.05 % 107
How loot works in Unturned Sections that apply to this supply are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
PS_Metal_Parts.dat
GUID 6cac4b8d72d64e32a6bf861ec4d8f0e1
Type Supply
Rarity Common
ID 59010

Size_X 1
Size_Y 1
Size_Z 0.45

Blueprints 2


Blueprint_0_Type Gear
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 59010
Blueprint_0_Supply_0_Amount 10
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 59815
Blueprint_0_Output_0_Amount 1
Blueprint_0_Build 27

Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 59010
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 59000
Blueprint_1_Output_0_Amount 2
Blueprint_1_Tool 59004
Blueprint_1_Build 27

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Stack
Action_0_Tooltip Compactify.

Action_1_Type Blueprint
Action_1_Blueprint_0_Index 1
Action_1_Blueprint_0_Link
Action_1_Text Scrap
Action_1_Tooltip Turn into <color=#ffffff>Metal Fragments</color>.