Car

Engine type

63 KPH (39 MPH)

Forward speed

54 KPH (34 MPH)

Reverse speed

3,600 HP

Max health

80 (10×8)

Trunk storage slots

13,500 L

Fuel capacity

6.4 L/s

Fuel burn rate

35 minutes, 9 seconds

Full tank runtime

Yes

Can be locked

Turrets (3)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Driver seat
Yaw (left/right)
0° to 0°
Pitch (up/down)
90° to 90°

Tank Cannon
Mounted gun · ID 59145
Turret 2 Seat 2 (passenger)
90°
Yaw (left/right)
-45° to 45°
Pitch (up/down)
60° to 105°

HMG Tank
Mounted gun · ID 59105
Turret 3 Seat 3 (passenger)
120°
Yaw (left/right)
-60° to 60°
Pitch (up/down)
65° to 100°

Tank Cannon
Mounted gun · ID 59134

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (10 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 12-15 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Armor Plating icon 12.50 %
Unturned Encrypted Transmitter icon 12.50 %
Unturned Glass Fragments icon 12.50 %
Unturned Radio Handset icon 12.50 %
Unturned Spark Plug icon 12.50 %
Unturned Vehicle Alternator icon 12.50 %
Unturned Video Receiver icon 12.50 %
Unturned Metal Parts icon 6.25 %
Unturned CW Keyer icon 3.75 %
Unturned Car Engine icon 2.50 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Speed scaling
×15
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

36°

Max steering angle

14°

Steering at full speed

5

Brake force

Defense & misc

×0.3

Passenger explosion damage

Protections
Environment proof Collision proof Puncture proof
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
M11_Tank_1.dat
GUID 1c2cdf91aaa34f76b7edcabffe04eacd
Type Vehicle
Rarity Legendary
ID 59041

Has_Clip_Prefab False

Speed_Min -12
Speed_Max 14

Steer_Min 14
Steer_Max 36

Brake 5

Fuel_Min 200
Fuel_Max 400
Fuel 13500

Health_Min 1800
Health_Max 2000
Health 3600

Exit 3.5

Crawler

Cam_Follow_Distance 12

Passenger_Explosion_Armor 0.3

Traction

Trunk_Storage_X 10
Trunk_Storage_Y 8

Explosion 59021

Physics_Profile 5e81b7b8f75745539998397c135f3fe2

Tires_Invulnerable
Bumper_Invulnerable
Bumper_Multiplier 15
Environment_Invulnerable

Drops_Table_ID 59225
Drops_Min 12
Drops_Max 15

Melee_Damage_Multiplier 0.2

BatteryMode_Headlights Charging
BatteryMode_Sirens Charging
Can_Steal_Battery False
BatteryMode_Driving Charging
BatteryMode_Empty Charging

Fuel_Burn_Rate 6.4

Valid_Speed_Horizontal 200

Turrets 3

Turret_0_Seat_Index 0
Turret_0_Item_ID 59145
Turret_0_Yaw_Min 0
Turret_0_Yaw_Max 0
Turret_0_Pitch_Min 90
Turret_0_Pitch_Max 90

Turret_1_Seat_Index 1
Turret_1_Item_ID 59105
Turret_1_Yaw_Min -45
Turret_1_Yaw_Max 45
Turret_1_Pitch_Min 60
Turret_1_Pitch_Max 105

Turret_2_Seat_Index 2
Turret_2_Item_ID 59134
Turret_2_Yaw_Min -60
Turret_2_Yaw_Max 60
Turret_2_Pitch_Min 65
Turret_2_Pitch_Max 100