2×1 (2)

Inventory size

50 HP

Health

LOW

Armor tier

Barricade

Build material

Yes

Repairable

Yes

Salvageable

Drops on destroy

When this barricade is destroyed (by explosives, melee, or admin damage), the game drops 1 item at its location.

Drops 1 item (item not in this origin's index).
Salvage

Holding the salvage key on this placed barricade recovers 1 item of itself. Salvage time is multiplied by ×0.1 (faster than default).

Barricade
3 blueprints
Gear
Utilities
2 x
+
+
+
2 x
+
2 x
+
3 x
+
3 x
=
Utilities
2 x
+
+
2 x
+
2 x
+
4 x
=
Other ways to get this barricade Off-map sources rolled from a loot pool
Vehicle wrecks (10)
Unturned BRDM-2 icon 12.50 %
Unturned BREM-1 icon 12.50 %
Unturned HH-6 icon 12.50 %
Unturned IL-2 icon 12.50 %
Unturned IL-2 icon 12.50 %
Unturned M11 Bruno icon 12.50 %
Unturned M11 Bruno icon 12.50 %
Unturned M80 Jeep icon 12.50 %
Unturned M81 Jeep icon 12.50 %
Unturned URAL icon 12.50 %
Spawn tables (37)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
59466 PS Drops Encrypted 100.00 % 1
59206 PS Deadzone US Supplies 1 16.67 % 7
59455 PS Military Supplies NVG 12.99 % 11
59225 PS Car Drops Armored 12.50 % 10
59457 PS Military Supplies NVG S 9.80 % 19
59456 PS Military Supplies NVG P 8.99 % 21
59268 PS Deadzone Bunker Supplies 1 7.58 % 10
59459 PS Lockbox 0 7.08 % 25
59313 PS Military Supplies 2 Rangefinder 6.37 % 16
59142 PS Military Supplies 2 6.10 % 18
59195 PS Deadzone US Supplies 5.56 % 29
59269 PS Deadzone Bunker Supplies 3.87 % 31
59221 PS Deadzone US Zombos Proper 3.70 % 36
59280 PS Deadzone Bunker Supplies Proper 3.42 % 32
59273 PS Deadzone Bunker Zombos 2.74 % 38
59199 PS Deadzone US Proper 2.37 % 46
59292 PS Soviet Mega 1.85 % 51
59290 PS PMC Mega 1.73 % 59
59159 PS PMC Rare 1.67 % 55
59156 PS Soviet Rare 1.61 % 51
59111 PS Soviet Bunker 0 1.58 % 56
59272 PS Deadzone Bunker Proper 1.42 % 49
59071 PS Military Supplies 0 1.11 % 26
59077 PS Military Supplies Soviet 0.98 % 49
59078 PS Military Supplies PMC 0.98 % 40
59177 PS Bunker 1 Zombo Drops 0.79 % 57
59254 PS PMC Rare NVGS 0.75 % 58
59253 PS Soviet Rare NVGS 0.72 % 54
59261 PS Airfield Supplies 0.72 % 47
59243 PS Fishing Rod Goodies Junk 0.47 % 112
59176 PS Airfield SACR 0.32 % 70
59086 PS PMC Zombo Drops 0 0.04 % 51
59087 PS Soviet Zombo Drops 0 0.03 % 61
59089 PS PMC Zombo Drops Proper 0 0.02 % 50
59088 PS Soviet Zombo Drops Proper 0 0.02 % 60
59458 PS PMC NVG Zombo Drops 0 0.00 % 53
59330 PS Soviet NVG Zombo Drops 0 0.00 % 63
How loot works in Unturned Sections that apply to this barricade are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Military Surplus
Run by PS Trader #6 [Military]
You give
Encrypted Transmitter ×1
You get
100 Exp
PS_Encrypted_Transmitter_0.dat
GUID 26bb242646504f2ba7159560bf51af57
Type Barricade
Rarity Rare
Useable Barricade
Build Barricade
ID 59618

Size_X 2
Size_Y 1
Size_Z 0.175

Blueprints 1

Blueprint_0_Type Gear
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 59618
Blueprint_0_Outputs 2
Blueprint_0_Output_0_ID 59016
Blueprint_0_Output_0_Amount 1
Blueprint_0_Output_1_ID 59028
Blueprint_0_Output_1_Amount 1
Blueprint_0_Tool 59004
Blueprint_0_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Scrap
Action_0_Blueprint_0_Link
Action_0_Tooltip Turn into components.

SalvageItem 26bb242646504f2ba7159560bf51af57
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 592f925d643d437fb5bf8b3cc7809084

Has_Clip_Prefab False

Health 50
Range 4
Radius 0.03
Offset 0.07

Explosion 36

Vulnerable

Salvage_Duration_Multiplier 0.1

PlacementAudioClip Sounds/MiscPlacement.mp3

Bypass_Pickup_Ownership True