Car

Engine type

135 KPH (84 MPH)

Forward speed

45 KPH (28 MPH)

Reverse speed

1,900 HP

Max health

160 (10×16)

Trunk storage slots

7,500 L

Fuel capacity

4.5 L/s

Fuel burn rate

27 minutes, 46 seconds

Full tank runtime

Yes

Can be locked

Turrets (1)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Seat 4 (passenger)
70°
Yaw (left/right)
-35° to 35°
Pitch (up/down)
49° to 108°

Recoilless Rifle
Mounted gun · ID 59163

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (10 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 6-8 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Armor Plating icon 12.50 %
Unturned Encrypted Transmitter icon 12.50 %
Unturned Glass Fragments icon 12.50 %
Unturned Radio Handset icon 12.50 %
Unturned Spark Plug icon 12.50 %
Unturned Vehicle Alternator icon 12.50 %
Unturned Video Receiver icon 12.50 %
Unturned Metal Parts icon 6.25 %
Unturned CW Keyer icon 3.75 %
Unturned Car Engine icon 2.50 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

36°

Max steering angle

14°

Steering at full speed

32

Brake force

Defense & misc

Protections
Puncture proof
Spawn tables (1)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
59169 PS Vehicles PMC 16.67 % 3
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
M80_Jeep_Rifle.dat
GUID c54ff581a887463ba08d8f9103a1d0d1

Type Vehicle

Has_Clip_Prefab False

Rarity Epic
ID 59042

Speed_Min -10
Speed_Max 30

Steer_Min 14
Steer_Max 36

Brake 32

Fuel_Min 600
Fuel_Max 1000
Fuel 7500

Health_Min 800
Health_Max 1200
Health 1900

Trunk_Storage_X 10
Trunk_Storage_Y 16

Explosion 59021

Physics_Profile cba13bf34d024ea5954b87ed42f1a02f
Should_Spawn_Seat_Capsules True

Drops_Table_ID 59225
Drops_Min 6
Drops_Max 8

Melee_Damage_Multiplier 0.6

Tires_Invulnerable

BatteryMode_Headlights Charging
BatteryMode_Sirens Charging
Can_Steal_Battery False
BatteryMode_Driving Charging
BatteryMode_Empty Charging

Fuel_Burn_Rate 4.5

Pitch_Drive 0.015

Valid_Speed_Horizontal 200

Turrets 1

Turret_0_Seat_Index 3
Turret_0_Item_ID 59163
Turret_0_Yaw_Min -35
Turret_0_Yaw_Max 35
Turret_0_Pitch_Min 49
Turret_0_Pitch_Max 108