Car

Engine type

112 KPH (70 MPH)

Forward speed

36 KPH (22 MPH)

Reverse speed

1,400 HP

Max health

64 (8×8)

Trunk storage slots

5,000 L

Fuel capacity

3 L/s

Fuel burn rate

27 minutes, 46 seconds

Full tank runtime

Yes

Can be locked

Turrets (1)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Seat 2 (passenger)
200°
Yaw (left/right)
-100° to 100°
Pitch (up/down)
45° to 105°

HMG
Mounted gun · ID 60029

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (12 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 6-8 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Engine Piston icon 14.15 %
Unturned Metal Parts icon 14.15 %
Unturned Suspension Spring icon 14.15 %
Unturned Air Filter Cover icon 8.49 %
Unturned Head Gasket icon 8.49 %
Unturned Car Cassette Player icon 7.08 %
Unturned Glass Fragments icon 7.08 %
Unturned Metal Fragments icon 7.08 %
Unturned Turbocharger icon 7.08 %
Unturned Vehicle Alternator icon 7.08 %
Unturned Spark Plug icon 4.72 %
Unturned Car Engine icon 0.47 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

36°

Max steering angle

14°

Steering at full speed

32

Brake force

Defense & misc

Protections
Puncture proof
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Yota_Technical_0.dat
GUID a222fb25c9eb490dad02677be99d9fb7

Type Vehicle

Has_Clip_Prefab False
Rarity Epic

ID 59031

Speed_Min -8
Speed_Max 25

Steer_Min 14
Steer_Max 36

Brake 32

Fuel_Min 2000
Fuel_Max 2500
Fuel 5000

Health_Min 500
Health_Max 750
Health 1400

Trunk_Storage_X 8
Trunk_Storage_Y 8

Explosion 59021

Physics_Profile cba13bf34d024ea5954b87ed42f1a02f

Drops_Table_ID 59015
Drops_Min 6
Drops_Max 8

Melee_Damage_Multiplier 0.7

Tires_Invulnerable

BatteryMode_Headlights Charging
BatteryMode_Sirens Charging
Can_Steal_Battery False
BatteryMode_Driving Charging
BatteryMode_Empty Charging

Fuel_Burn_Rate 3

Valid_Speed_Horizontal 200

IgnitionAudioClip Sounds/Vehicular/Ignition_Standard.mp3
HornAudioClip Sounds/Vehicular/Horn_VB.mp3

Turrets 1
Turret_0_Seat_Index 1
Turret_0_Item_ID 60029
Turret_0_Yaw_Min -100
Turret_0_Yaw_Max 100
Turret_0_Pitch_Min 45
Turret_0_Pitch_Max 105