2×2 (4)
Inventory size
300 HP
Health
18 m
Wire range
3,000 L
Fuel capacity
36 L/h
Burn rate
83 hours, 20 minutes
Run time on a full tank
2 blueprints
No blueprints found matching your search.
This item isn't placed in any loot table on this origin, so it doesn't drop from regular map spawns. Check the other tabs - it may still come from blueprints, vendors, hunted animals, vehicle wrecks, cases, or other sources listed above.
How loot works in Unturned
Sections that apply to this generator are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot
on a server-set timer (
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that
zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when
interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a
cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either
skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets,
or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with
rewards scaling roughly by
√players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch
pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items
from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on
server-side timers and are independent of regular item spawn points.
PS_Generator_Compact.dat
GUID 42d4519035b24edb88a1fd7a0b4f5109
Type Generator
Rarity Epic
Useable Barricade
Has_Clip_Prefab False
Build Generator
ID 59520
SalvageItem 42d4519035b24edb88a1fd7a0b4f5109
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 8fa15f15bad141afaa3d8a46bc311350
Size_X 2
Size_Y 2
Size_Z 0.582
Health 300
Range 4
Radius 0.45
Offset 0.577
Capacity 3000
Wirerange 18
Burn 100
Explosion 36
Vulnerable
Blueprints 1
Blueprint_0_Type Utilities
Blueprint_0_Supplies 4
Blueprint_0_Supply_0_ID 59491
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_1_ID 59519
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Supply_2_ID 59039
Blueprint_0_Supply_2_Amount 2
Blueprint_0_Supply_3_ID 59575
Blueprint_0_Supply_3_Amount 2
Blueprint_0_Tool 59376
Blueprint_0_Build 27
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Bool
Blueprint_0_Condition_0_ID 59039
Blueprint_0_Condition_0_Value True
Blueprint_0_Condition_0_Logic Equal
PlacementAudioClip Sounds/MetalPlacement.mp3
Salvage_Duration_Multiplier 0.3