2×2 (4)
Inventory size
60 rounds
Magazine capacity
0%
Damage
0%
Spread
Guns (0)
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 59155 | PS Radio Towers Ammo | 87.50 % | 2 |
| 59170 | PS Caches Ammo | 44.44 % | 3 |
| 59019 | PS Weapons Cache Ammo | 37.04 % | 3 |
| 59145 | PS PMC Ammo 0 | 29.41 % | 2 |
| 59148 | PS Soviet Ammo 0 | 29.41 % | 2 |
| 59447 | PS Weapons Cache LOCKED | 12.35 % | 31 |
| 59173 | PS Caches Proper | 11.11 % | 45 |
| 59238 | PS Fishing Rod Goodies Ammo | 11.11 % | 7 |
| 59175 | PS Caches BB | 5.05 % | 45 |
| 59086 | PS PMC Zombo Drops 0 | 4.21 % | 51 |
| 59087 | PS Soviet Zombo Drops 0 | 3.88 % | 61 |
| 59116 | PS Radio Towers Proper | 3.40 % | 78 |
| 59022 | PS Weapons Cache Proper | 3.40 % | 78 |
| 59060 | PS PMC Low Tier | 2.48 % | 39 |
| 59054 | PS Soviet Low Tier | 2.33 % | 43 |
| 59111 | PS Soviet Bunker 0 | 2.10 % | 56 |
| 59089 | PS PMC Zombo Drops Proper 0 | 2.07 % | 50 |
| 59088 | PS Soviet Zombo Drops Proper 0 | 1.91 % | 60 |
| 59077 | PS Military Supplies Soviet | 1.73 % | 49 |
| 59078 | PS Military Supplies PMC | 1.73 % | 40 |
| 59260 | PS Airfield Lockers 1 | 1.16 % | 51 |
| 59326 | PS Warehouse 0 | 1.06 % | 95 |
| 59177 | PS Bunker 1 Zombo Drops | 1.05 % | 57 |
| 59458 | PS PMC NVG Zombo Drops 0 | 0.45 % | 53 |
| 59330 | PS Soviet NVG Zombo Drops 0 | 0.42 % | 63 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Intermediate Ammo Box ×1
Intermediate Ammo Box ×1
GUID 93704fa81c8249f6ad7f781b1de9b79b
Type Magazine
Rarity Rare
ID 59263
Size_X 2
Size_Y 2
Size_Z 0.382
Amount 60
Count_Min 15
Count_Max 33
Calibers 1
Caliber_0 58999
Tracer 48
Blueprints 10
Blueprint_0_Type Tool
Blueprint_0_Searchable False
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 58999
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Tool 58999
Blueprint_0_Tool_Critical
Blueprint_0_Build 27
Blueprint_1_Type Ammo
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 59263
Blueprint_1_Build 30
Blueprint_2_Type Ammo
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 59260
Blueprint_2_Build 30
Blueprint_3_Type Ammo
Blueprint_3_Supplies 1
Blueprint_3_Supply_0_ID 59315
Blueprint_3_Build 30
Blueprint_4_Type Ammo
Blueprint_4_Supplies 1
Blueprint_4_Supply_0_ID 59424
Blueprint_4_Build 30
Blueprint_5_Type Ammo
Blueprint_5_Supplies 1
Blueprint_5_Supply_0_ID 59800
Blueprint_5_Build 30
Blueprint_6_Type Ammo
Blueprint_6_Supplies 1
Blueprint_6_Supply_0_ID 59858
Blueprint_6_Build 30
Blueprint_7_Type Ammo
Blueprint_7_Supplies 1
Blueprint_7_Supply_0_ID 59859
Blueprint_7_Build 30
Blueprint_8_Type Ammo
Blueprint_8_Supplies 1
Blueprint_8_Supply_0_ID 59860
Blueprint_8_Build 30
Blueprint_9_Type Ammo
Blueprint_9_Supplies 1
Blueprint_9_Supply_0_ID 59990
Blueprint_9_Build 30
Blueprint_10_Type Ammo
Blueprint_10_Supplies 1
Blueprint_10_Supply_0_ID 60047
Blueprint_10_Build 30