5×4 (20)
Inventory size
300 HP
Health
LOW
Armor tier
Barricade
Build material
Yes
Repairable
Yes
Salvageable
Drops on destroy
When this barricade is destroyed (by explosives, melee, or admin damage), the game drops 1 item at its location.
Salvage
Holding the salvage key on this placed barricade recovers 1 item of itself. Salvage time is multiplied by ×0.1 (faster than default).
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Reloading Tools ×1
GUID 43a0f79b73b143ef9fcffa1b92b119ff
Type Barricade
Rarity Epic
Useable Barricade
Has_Clip_Prefab False
Build Barricade
ID 59374
SalvageItem 43a0f79b73b143ef9fcffa1b92b119ff
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 5f9b0144004e454295e70ed2ee9bd076
Size_X 5
Size_Y 4
Size_Z 0.64
Health 300
Range 4
Radius 0.27
Offset 0.315
Explosion 36
Vulnerable
Use_Auto_Icon_Measurements False
PlacementAudioClip Sounds/MetalPlacement.mp3
Salvage_Duration_Multiplier 0.1
Bypass_Pickup_Ownership True
Blueprints 16
//AR BOX
Blueprint_0_Type Tool
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 60036
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Supply_1_ID 59000
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Product 59263
Blueprint_0_Products 1
Blueprint_0_Tool 59374
Blueprint_0_Tool_Critical
Blueprint_0_Build 30
//target
Blueprint_1_Type Tool
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 60036
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_1_ID 59000
Blueprint_1_Supply_1_Amount 1
Blueprint_1_Product 59246
Blueprint_1_Products 1
Blueprint_1_Tool 59374
Blueprint_1_Tool_Critical
Blueprint_1_Build 30
//pistol
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 60036
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 59000
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Product 59325
Blueprint_2_Products 1
Blueprint_2_Tool 59374
Blueprint_2_Tool_Critical
Blueprint_2_Build 30
//magnum
Blueprint_3_Type Tool
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 60036
Blueprint_3_Supply_0_Amount 2
Blueprint_3_Supply_1_ID 59000
Blueprint_3_Supply_1_Amount 3
Blueprint_3_Product 59288
Blueprint_3_Products 1
Blueprint_3_Tool 59374
Blueprint_3_Tool_Critical
Blueprint_3_Build 30
//hyper
Blueprint_4_Type Tool
Blueprint_4_Supplies 2
Blueprint_4_Supply_0_ID 60036
Blueprint_4_Supply_0_Amount 6
Blueprint_4_Supply_1_ID 59627
Blueprint_4_Supply_1_Amount 1
Blueprint_4_Supply_2_ID 59377
Blueprint_4_Supply_2_Amount 2
Blueprint_4_Product 59311
Blueprint_4_Products 1
Blueprint_4_Tool 59374
Blueprint_4_Tool_Critical
Blueprint_4_Build 30
//subs
Blueprint_5_Type Tool
Blueprint_5_Supplies 2
Blueprint_5_Supply_0_ID 60037
Blueprint_5_Supply_0_Amount 1
Blueprint_5_Supply_1_ID 59009
Blueprint_5_Supply_1_Amount 1
Blueprint_5_Product 59291
Blueprint_5_Products 1
Blueprint_5_Tool 59374
Blueprint_5_Tool_Critical
Blueprint_5_Build 30
//railgun
Blueprint_6_Type Tool
Blueprint_6_Supplies 3
Blueprint_6_Supply_0_ID 59627
Blueprint_6_Supply_0_Amount 3
Blueprint_6_Supply_1_ID 59028
Blueprint_6_Supply_1_Amount 12
Blueprint_6_Supply_2_ID 59008
Blueprint_6_Supply_2_Amount 1
Blueprint_6_Product 59492
Blueprint_6_Products 2
Blueprint_6_Tool 59374
Blueprint_6_Tool_Critical
Blueprint_6_Build 30
//tracer box
Blueprint_7_Type Tool
Blueprint_7_Supplies 3
Blueprint_7_Supply_0_ID 60036
Blueprint_7_Supply_0_Amount 4
Blueprint_7_Supply_1_ID 59000
Blueprint_7_Supply_1_Amount 3
Blueprint_7_Supply_2_ID 59131
Blueprint_7_Supply_2_Amount 1
Blueprint_7_Product 59660
Blueprint_7_Products 1
Blueprint_7_Tool 59374
Blueprint_7_Tool_Critical
Blueprint_7_Build 30
//MGL HE
Blueprint_8_Type Tool
Blueprint_8_Supplies 3
Blueprint_8_Supply_0_ID 59378
Blueprint_8_Supply_0_Amount 3
Blueprint_8_Supply_1_ID 59680
Blueprint_8_Supply_1_Amount 4
Blueprint_8_Supply_2_ID 59009
Blueprint_8_Supply_2_Amount 4
Blueprint_8_Product 59390
Blueprint_8_Products 1
Blueprint_8_Tool 59375
Blueprint_8_Tool_Critical
Blueprint_8_Build 30
//MGL RUBBER
Blueprint_9_Type Tool
Blueprint_9_Supplies 3
Blueprint_9_Supply_0_ID 59714
Blueprint_9_Supply_0_Amount 1
Blueprint_9_Supply_1_ID 59680
Blueprint_9_Supply_1_Amount 1
Blueprint_9_Supply_2_ID 59009
Blueprint_9_Supply_2_Amount 2
Blueprint_9_Product 59388
Blueprint_9_Products 1
Blueprint_9_Tool 59375
Blueprint_9_Tool_Critical
Blueprint_9_Build 30
//AMR box
Blueprint_10_Type Tool
Blueprint_10_Supplies 2
Blueprint_10_Supply_0_ID 60037
Blueprint_10_Supply_0_Amount 4
Blueprint_10_Supply_1_ID 59009
Blueprint_10_Supply_1_Amount 1
Blueprint_10_Product 59835
Blueprint_10_Products 1
Blueprint_10_Tool 59374
Blueprint_10_Tool_Critical
Blueprint_10_Build 30
//fraag box
Blueprint_11_Type Tool
Blueprint_11_Supplies 3
Blueprint_11_Supply_0_ID 60037
Blueprint_11_Supply_0_Amount 1
Blueprint_11_Supply_1_ID 59378
Blueprint_11_Supply_1_Amount 2
Blueprint_11_Supply_2_ID 59009
Blueprint_11_Supply_2_Amount 2
Blueprint_11_Product 59944
Blueprint_11_Products 1
Blueprint_11_Tool 59374
Blueprint_11_Tool_Critical
Blueprint_11_Build 30
//SABOT boxa
Blueprint_12_Type Tool
Blueprint_12_Supplies 4
Blueprint_12_Supply_0_ID 60037
Blueprint_12_Supply_0_Amount 5
Blueprint_12_Supply_1_ID 59680
Blueprint_12_Supply_1_Amount 5
Blueprint_12_Supply_2_ID 59627
Blueprint_12_Supply_2_Amount 2
Blueprint_12_Supply_3_ID 59009
Blueprint_12_Supply_3_Amount 2
Blueprint_12_Product 60022
Blueprint_12_Products 1
Blueprint_12_Tool 59374
Blueprint_12_Tool_Critical
Blueprint_12_Build 30
//PTRD Bullets
Blueprint_13_Type Tool
Blueprint_13_Supplies 2
Blueprint_13_Supply_0_ID 60037
Blueprint_13_Supply_0_Amount 4
Blueprint_13_Supply_1_ID 59009
Blueprint_13_Supply_1_Amount 2
Blueprint_13_Product 59143
Blueprint_13_Products 10
Blueprint_13_Tool 59374
Blueprint_13_Tool_Critical
Blueprint_13_Build 30
//Honey B Frag Mags
Blueprint_14_Type Tool
Blueprint_14_Supplies 3
Blueprint_14_Supply_0_ID 60000
Blueprint_14_Supply_0_Amount 1
Blueprint_14_Supply_1_ID 60036
Blueprint_14_Supply_1_Amount 8
Blueprint_14_Supply_2_ID 59009
Blueprint_14_Supply_2_Amount 2
Blueprint_14_Product 59496
Blueprint_14_Products 2
Blueprint_14_Tool 59374
Blueprint_14_Tool_Critical
Blueprint_14_Build 30
//Precision Box
Blueprint_15_Type Tool
Blueprint_15_Supplies 2
Blueprint_15_Supply_0_ID 60036
Blueprint_15_Supply_0_Amount 5
Blueprint_15_Supply_1_ID 59024
Blueprint_15_Supply_1_Amount 1
Blueprint_15_Supply_2_ID 59377
Blueprint_15_Supply_2_Amount 1
Blueprint_15_Product 60040
Blueprint_15_Products 1
Blueprint_15_Tool 59374
Blueprint_15_Tool_Critical
Blueprint_15_Build 30
Actions 1
Action_0_Type Blueprint
Action_0_Source 60036
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Craft Casings
Action_0_Tooltip Create casings necessary for reloading.