5×4 (20)

Inventory size

300 HP

Health

LOW

Armor tier

Barricade

Build material

Yes

Repairable

Yes

Salvageable

Drops on destroy

When this barricade is destroyed (by explosives, melee, or admin damage), the game drops 1 item at its location.

Drops 1 item (item not in this origin's index).
Salvage

Holding the salvage key on this placed barricade recovers 1 item of itself. Salvage time is multiplied by ×0.1 (faster than default).

1 × Reloading Tools self
Barricade
16 blueprints
Tool
2 x
+
2 x
=
Tool
+
=
Tool
+
=
Tool
2 x
+
3 x
=
Tool
6 x
+
=
Tool
+
=
Tool
3 x
+
12 x
+
=
2 x
Tool
4 x
+
3 x
+
=
Tool
3 x
+
4 x
+
4 x
=
Tool
+
+
2 x
=
Tool
4 x
+
=
Tool
+
2 x
+
2 x
=
Tool
5 x
+
5 x
+
2 x
+
2 x
=
Tool
4 x
+
2 x
=
10 x
Tool
+
8 x
+
2 x
=
2 x
Tool
5 x
+
=
Spawn tables (29)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
59426 PS Drops Tools Reloading Tools 100.00 % 1
59110 PS Reloading Tools 50.00 % 2
59455 PS Military Supplies NVG 1.30 % 11
59457 PS Military Supplies NVG S 0.98 % 19
59456 PS Military Supplies NVG P 0.90 % 21
59285 PS Valuables Bunker 0 0.75 % 11
59459 PS Lockbox 0 0.71 % 25
59313 PS Military Supplies 2 Rangefinder 0.64 % 16
59142 PS Military Supplies 2 0.61 % 18
59292 PS Soviet Mega 0.18 % 51
59290 PS PMC Mega 0.17 % 59
59159 PS PMC Rare 0.17 % 55
59111 PS Soviet Bunker 0 0.17 % 56
59156 PS Soviet Rare 0.16 % 51
59151 PS Military Supplies 3 0.10 % 19
59077 PS Military Supplies Soviet 0.10 % 49
59078 PS Military Supplies PMC 0.10 % 40
59177 PS Bunker 1 Zombo Drops 0.08 % 57
59254 PS PMC Rare NVGS 0.08 % 58
59253 PS Soviet Rare NVGS 0.07 % 54
59261 PS Airfield Supplies 0.07 % 47
59176 PS Airfield SACR 0.06 % 70
59243 PS Fishing Rod Goodies Junk 0.05 % 112
59086 PS PMC Zombo Drops 0 0.00 % 51
59087 PS Soviet Zombo Drops 0 0.00 % 61
59089 PS PMC Zombo Drops Proper 0 0.00 % 50
59088 PS Soviet Zombo Drops Proper 0 0.00 % 60
59458 PS PMC NVG Zombo Drops 0 0.00 % 53
59330 PS Soviet NVG Zombo Drops 0 0.00 % 63
How loot works in Unturned Sections that apply to this barricade are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Tools
Run by PS Trader #2 [Architect]
You give
3,000 Exp
You get
Reloading Tools ×1
PS_Tools_Reloading_Tools.dat
GUID 43a0f79b73b143ef9fcffa1b92b119ff
Type Barricade
Rarity Epic
Useable Barricade

Has_Clip_Prefab False

Build Barricade
ID 59374

SalvageItem 43a0f79b73b143ef9fcffa1b92b119ff
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 5f9b0144004e454295e70ed2ee9bd076

Size_X 5
Size_Y 4
Size_Z 0.64
Health 300

Range 4
Radius 0.27
Offset 0.315

Explosion 36

Vulnerable

Use_Auto_Icon_Measurements False

PlacementAudioClip Sounds/MetalPlacement.mp3

Salvage_Duration_Multiplier 0.1

Bypass_Pickup_Ownership True

Blueprints 16

//AR BOX
Blueprint_0_Type Tool
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 60036
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Supply_1_ID 59000
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Product 59263
Blueprint_0_Products 1
Blueprint_0_Tool 59374
Blueprint_0_Tool_Critical
Blueprint_0_Build 30
//target
Blueprint_1_Type Tool
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 60036
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_1_ID 59000
Blueprint_1_Supply_1_Amount 1
Blueprint_1_Product 59246
Blueprint_1_Products 1
Blueprint_1_Tool 59374
Blueprint_1_Tool_Critical
Blueprint_1_Build 30
//pistol
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 60036
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 59000
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Product 59325
Blueprint_2_Products 1
Blueprint_2_Tool 59374
Blueprint_2_Tool_Critical
Blueprint_2_Build 30
//magnum
Blueprint_3_Type Tool
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 60036
Blueprint_3_Supply_0_Amount 2
Blueprint_3_Supply_1_ID 59000
Blueprint_3_Supply_1_Amount 3
Blueprint_3_Product 59288
Blueprint_3_Products 1
Blueprint_3_Tool 59374
Blueprint_3_Tool_Critical
Blueprint_3_Build 30
//hyper
Blueprint_4_Type Tool
Blueprint_4_Supplies 2
Blueprint_4_Supply_0_ID 60036
Blueprint_4_Supply_0_Amount 6
Blueprint_4_Supply_1_ID 59627
Blueprint_4_Supply_1_Amount 1
Blueprint_4_Supply_2_ID 59377
Blueprint_4_Supply_2_Amount 2
Blueprint_4_Product 59311
Blueprint_4_Products 1
Blueprint_4_Tool 59374
Blueprint_4_Tool_Critical
Blueprint_4_Build 30
//subs
Blueprint_5_Type Tool
Blueprint_5_Supplies 2
Blueprint_5_Supply_0_ID 60037
Blueprint_5_Supply_0_Amount 1
Blueprint_5_Supply_1_ID 59009
Blueprint_5_Supply_1_Amount 1
Blueprint_5_Product 59291
Blueprint_5_Products 1
Blueprint_5_Tool 59374
Blueprint_5_Tool_Critical
Blueprint_5_Build 30
//railgun
Blueprint_6_Type Tool
Blueprint_6_Supplies 3
Blueprint_6_Supply_0_ID 59627
Blueprint_6_Supply_0_Amount 3
Blueprint_6_Supply_1_ID 59028
Blueprint_6_Supply_1_Amount 12
Blueprint_6_Supply_2_ID 59008
Blueprint_6_Supply_2_Amount 1
Blueprint_6_Product 59492
Blueprint_6_Products 2
Blueprint_6_Tool 59374
Blueprint_6_Tool_Critical
Blueprint_6_Build 30
//tracer box
Blueprint_7_Type Tool
Blueprint_7_Supplies 3
Blueprint_7_Supply_0_ID 60036
Blueprint_7_Supply_0_Amount 4
Blueprint_7_Supply_1_ID 59000
Blueprint_7_Supply_1_Amount 3
Blueprint_7_Supply_2_ID 59131
Blueprint_7_Supply_2_Amount 1
Blueprint_7_Product 59660
Blueprint_7_Products 1
Blueprint_7_Tool 59374
Blueprint_7_Tool_Critical
Blueprint_7_Build 30


//MGL HE
Blueprint_8_Type Tool
Blueprint_8_Supplies 3
Blueprint_8_Supply_0_ID 59378
Blueprint_8_Supply_0_Amount 3
Blueprint_8_Supply_1_ID 59680
Blueprint_8_Supply_1_Amount 4
Blueprint_8_Supply_2_ID 59009
Blueprint_8_Supply_2_Amount 4
Blueprint_8_Product 59390
Blueprint_8_Products 1
Blueprint_8_Tool 59375
Blueprint_8_Tool_Critical
Blueprint_8_Build 30
//MGL RUBBER
Blueprint_9_Type Tool
Blueprint_9_Supplies 3
Blueprint_9_Supply_0_ID 59714
Blueprint_9_Supply_0_Amount 1
Blueprint_9_Supply_1_ID 59680
Blueprint_9_Supply_1_Amount 1
Blueprint_9_Supply_2_ID 59009
Blueprint_9_Supply_2_Amount 2
Blueprint_9_Product 59388
Blueprint_9_Products 1
Blueprint_9_Tool 59375
Blueprint_9_Tool_Critical
Blueprint_9_Build 30
//AMR box
Blueprint_10_Type Tool
Blueprint_10_Supplies 2
Blueprint_10_Supply_0_ID 60037
Blueprint_10_Supply_0_Amount 4
Blueprint_10_Supply_1_ID 59009
Blueprint_10_Supply_1_Amount 1
Blueprint_10_Product 59835
Blueprint_10_Products 1
Blueprint_10_Tool 59374
Blueprint_10_Tool_Critical
Blueprint_10_Build 30
//fraag box
Blueprint_11_Type Tool
Blueprint_11_Supplies 3
Blueprint_11_Supply_0_ID 60037
Blueprint_11_Supply_0_Amount 1
Blueprint_11_Supply_1_ID 59378
Blueprint_11_Supply_1_Amount 2
Blueprint_11_Supply_2_ID 59009
Blueprint_11_Supply_2_Amount 2
Blueprint_11_Product 59944
Blueprint_11_Products 1
Blueprint_11_Tool 59374
Blueprint_11_Tool_Critical
Blueprint_11_Build 30
//SABOT boxa
Blueprint_12_Type Tool
Blueprint_12_Supplies 4
Blueprint_12_Supply_0_ID 60037
Blueprint_12_Supply_0_Amount 5
Blueprint_12_Supply_1_ID 59680
Blueprint_12_Supply_1_Amount 5
Blueprint_12_Supply_2_ID 59627
Blueprint_12_Supply_2_Amount 2
Blueprint_12_Supply_3_ID 59009
Blueprint_12_Supply_3_Amount 2
Blueprint_12_Product 60022
Blueprint_12_Products 1
Blueprint_12_Tool 59374
Blueprint_12_Tool_Critical
Blueprint_12_Build 30
//PTRD Bullets
Blueprint_13_Type Tool
Blueprint_13_Supplies 2
Blueprint_13_Supply_0_ID 60037
Blueprint_13_Supply_0_Amount 4
Blueprint_13_Supply_1_ID 59009
Blueprint_13_Supply_1_Amount 2
Blueprint_13_Product 59143
Blueprint_13_Products 10
Blueprint_13_Tool 59374
Blueprint_13_Tool_Critical
Blueprint_13_Build 30
//Honey B Frag Mags
Blueprint_14_Type Tool
Blueprint_14_Supplies 3
Blueprint_14_Supply_0_ID 60000
Blueprint_14_Supply_0_Amount 1
Blueprint_14_Supply_1_ID 60036
Blueprint_14_Supply_1_Amount 8
Blueprint_14_Supply_2_ID 59009
Blueprint_14_Supply_2_Amount 2
Blueprint_14_Product 59496
Blueprint_14_Products 2
Blueprint_14_Tool 59374
Blueprint_14_Tool_Critical
Blueprint_14_Build 30
//Precision Box
Blueprint_15_Type Tool
Blueprint_15_Supplies 2
Blueprint_15_Supply_0_ID 60036
Blueprint_15_Supply_0_Amount 5
Blueprint_15_Supply_1_ID 59024
Blueprint_15_Supply_1_Amount 1
Blueprint_15_Supply_2_ID 59377
Blueprint_15_Supply_2_Amount 1
Blueprint_15_Product 60040
Blueprint_15_Products 1
Blueprint_15_Tool 59374
Blueprint_15_Tool_Critical
Blueprint_15_Build 30

Actions 1

Action_0_Type Blueprint
Action_0_Source 60036
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Craft Casings
Action_0_Tooltip Create casings necessary for reloading.