1×2 (2)

Inventory size

15

Blueprints

15 blueprints
Gear
3 x
+
2 x
+
2 x
=
2 x
Tool
7 x
+
+
4 x
+
4 x
+
3 x
=
Tool
4 x
+
3 x
+
+
4 x
=
4 x
Gear
=
2 x
Tool
+
6 x
+
4 x
=
Tool
3 x
+
+
2 x
+
2 x
=
Gear
=
3 x
2 x
2 x
Tool
7 x
+
3 x
+
+
2 x
=
Gear
Gear
=
3 x
2 x
Gear
=
2 x
Gear
=
3 x
4 x
Tool
3 x
+
4 x
+
4 x
=
Tool
+
2 x
+
2 x
=
Tool
+
2 x
+
2 x
+
2 x
=
2 x
Other ways to get this supply Off-map sources rolled from a loot pool
Horde beacons (1)
Unturned Beacon Of The Horde icon 10.14 %
Spawn tables (30)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
59223 PS Horde Beacon Supplies 25.00 % 4
59212 PS Caches Deadzone Goodies 24.56 % 6
59211 PS Caches Deadzone Proper 15.63 % 13
59288 PS Horde Beacon Proper 10.14 % 13
59477 PS Spooky Booms 6.67 % 22
59246 PS Airdrop D Supplies 0 6.52 % 8
59476 PS Drops Spooky Box 5.61 % 87
59247 PS Airdrop D Proper 0 4.83 % 17
59455 PS Military Supplies NVG 2.60 % 11
59457 PS Military Supplies NVG S 1.96 % 19
59142 PS Military Supplies 2 1.83 % 18
59456 PS Military Supplies NVG P 1.80 % 21
59459 PS Lockbox 0 1.42 % 25
59292 PS Soviet Mega 0.55 % 51
59290 PS PMC Mega 0.52 % 59
59156 PS Soviet Rare 0.48 % 51
59111 PS Soviet Bunker 0 0.48 % 56
59077 PS Military Supplies Soviet 0.29 % 49
59078 PS Military Supplies PMC 0.29 % 40
59177 PS Bunker 1 Zombo Drops 0.24 % 57
59253 PS Soviet Rare NVGS 0.22 % 54
59261 PS Airfield Supplies 0.22 % 47
59243 PS Fishing Rod Goodies Junk 0.14 % 112
59176 PS Airfield SACR 0.10 % 70
59086 PS PMC Zombo Drops 0 0.01 % 51
59087 PS Soviet Zombo Drops 0 0.01 % 61
59089 PS PMC Zombo Drops Proper 0 0.01 % 50
59088 PS Soviet Zombo Drops Proper 0 0.01 % 60
59458 PS PMC NVG Zombo Drops 0 0.00 % 53
59330 PS Soviet NVG Zombo Drops 0 0.00 % 63
How loot works in Unturned Sections that apply to this supply are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
PS_Explosive_Compound_0.dat
GUID 1751f2d32a8e406ea0caad8a09a8b35d
Type Supply
Rarity Legendary
ID 59378

Size_X 1
Size_Y 2
Size_Z 0.39

Blueprints 1

Blueprint_0_Type Gear
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 59680
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Supply_1_ID 59130
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Supply_2_ID 59131
Blueprint_0_Supply_2_Amount 2
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 59378
Blueprint_0_Output_0_Amount 2
Blueprint_0_Build 27