2×2 (4)

Inventory size

50 HP

Health

LOW

Armor tier

Barricade

Build material

Yes

Repairable

Yes

Salvageable

Drops on destroy

When this barricade is destroyed (by explosives, melee, or admin damage), the game drops 1 item at its location.

Drops 1 item (item not in this origin's index).
Salvage

Holding the salvage key on this placed barricade recovers 1 item of itself. Salvage time is multiplied by ×0.1 (faster than default).

1 × Oil Canister self
Barricade
3 blueprints
Tool
+
=
Gear
3 x
+
2 x
+
2 x
=
2 x
Gear
4 x
+
3 x
+
8 x
+
=
5 x
Other ways to get this barricade Off-map sources rolled from a loot pool
Fishing rods (1)
Unturned Fishing Rod icon 0.00 %
Spawn tables (42)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
59419 PS Drops Oil 100.00 % 1
59098 PS Refinery 0 50.00 % 2
59179 PS Deadzone Industrial Supplies 25.00 % 5
59220 PS Chemicals Military 21.28 % 6
59180 PS Deadzone Industrial Proper 17.33 % 7
59171 PS Caches Supplies 15.87 % 8
59099 PS Refinery Proper 10.81 % 20
59313 PS Military Supplies 2 Rangefinder 10.19 % 16
59142 PS Military Supplies 2 9.76 % 18
59130 PS Chemicals 8.33 % 8
59173 PS Caches Proper 7.28 % 45
59026 PS Random Junk 6.67 % 10
59010 PS Garage 0 6.58 % 8
59121 PS Backrooms 4.24 % 23
59175 PS Caches BB 3.31 % 45
59292 PS Soviet Mega 2.96 % 51
59290 PS PMC Mega 2.77 % 59
59159 PS PMC Rare 2.68 % 55
59156 PS Soviet Rare 2.57 % 51
59111 PS Soviet Bunker 0 2.53 % 56
59009 PS Sawmill 2.36 % 6
59261 PS Airfield Supplies 2.03 % 47
59105 PS Steel Mill 1.89 % 24
59077 PS Military Supplies Soviet 1.57 % 49
59078 PS Military Supplies PMC 1.57 % 40
59076 PS Automotive Proper 1.50 % 27
59074 PS Automotive Supplies 1.50 % 27
59106 PS Steel Mill Proper 1.39 % 30
59177 PS Bunker 1 Zombo Drops 1.27 % 57
59254 PS PMC Rare NVGS 1.20 % 58
59253 PS Soviet Rare NVGS 1.16 % 54
59071 PS Military Supplies 0 1.11 % 26
59243 PS Fishing Rod Goodies Junk 0.87 % 112
59176 PS Airfield SACR 0.51 % 70
59230 PS Fishing Rod Goodies 0.12 % 98
59086 PS PMC Zombo Drops 0 0.06 % 51
59087 PS Soviet Zombo Drops 0 0.05 % 61
59089 PS PMC Zombo Drops Proper 0 0.03 % 50
59088 PS Soviet Zombo Drops Proper 0 0.03 % 60
59458 PS PMC NVG Zombo Drops 0 0.01 % 53
59330 PS Soviet NVG Zombo Drops 0 0.01 % 63
59224 PS Fishing Rod Tier 0 0.00 % 107
How loot works in Unturned Sections that apply to this barricade are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
PS_Oil.dat
GUID 6743a57c2b3b455a9967260d1f155552
Type Barricade
Rarity Uncommon
Useable Barricade

Has_Clip_Prefab False

Build Barricade
ID 59130

SalvageItem 6743a57c2b3b455a9967260d1f155552
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 7e271cffcfeb4ff385bde8376f267399

Size_X 2
Size_Y 2
Size_Z 0.54

Health 50
Range 4
Radius 0.25
Offset 0.29

Explosion 36
Vulnerable

PlacementAudioClip Sounds/MetalPlacement.mp3

Salvage_Duration_Multiplier 0.1

Bypass_Pickup_Ownership True