1×1 (1)

Inventory size

13 m

Blast radius

Explosive

Detonates on fuse / impact

4.0 s

Fuse length

1,200 N

Strong throw force

525 N

Weak throw force

Damage
Combat damage
Player 150
Zombie 222
Animal 222
Other damage
Barricade 52
Structure 52
Vehicle 600
Resource 222
Object 135
1 blueprints
Tool
+
2 x
+
2 x
+
2 x
=
2 x
Other ways to get this throwable Off-map sources rolled from a loot pool
Horde beacons (1)
Unturned Beacon Of The Horde icon 10.14 %
Spawn tables (22)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
59223 PS Horde Beacon Supplies 25.00 % 4
59246 PS Airdrop D Supplies 0 19.57 % 8
59209 PS Deadzone US Consumables 16.00 % 6
59247 PS Airdrop D Proper 0 14.49 % 17
59328 PS Military Quirky Goods 0 14.29 % 10
59288 PS Horde Beacon Proper 10.14 % 13
59266 PS Deadzone Bunker Consumables 5.26 % 5
59477 PS Spooky Booms 4.44 % 22
59456 PS Military Supplies NVG P 4.40 % 21
59476 PS Drops Spooky Box 3.00 % 87
59459 PS Lockbox 0 2.60 % 25
59195 PS Deadzone US Supplies 2.22 % 29
59221 PS Deadzone US Zombos Proper 1.48 % 36
59269 PS Deadzone Bunker Supplies 1.23 % 31
59280 PS Deadzone Bunker Supplies Proper 1.09 % 32
59199 PS Deadzone US Proper 0.95 % 46
59273 PS Deadzone Bunker Zombos 0.87 % 38
59160 PS Military Supplies PMC Rare 0.73 % 16
59272 PS Deadzone Bunker Proper 0.45 % 49
59290 PS PMC Mega 0.12 % 59
59159 PS PMC Rare 0.11 % 55
59254 PS PMC Rare NVGS 0.05 % 58
How loot works in Unturned Sections that apply to this throwable are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
PS_Thermobaric_Nade.dat
GUID d6082259a2e24c7e93445d6a10ebb94f
Type Throwable
Rarity Epic
Useable Throwable
ID 59690

Size_X 1
Size_Y 1
Size_Z 0.33

Player_Damage 150
Zombie_Damage 222
Animal_Damage 222
Barricade_Damage 52
Structure_Damage 52
Vehicle_Damage 600
Resource_Damage 222
Object_Damage 135

Range 13
Explosion 59048

Explosive

Strong_Throw_Force 1200

Weak_Throw_Force 525

Boost_Throw_Force_Multiplier 1

Fuse_Length 4

Explosion_Launch_Speed 15

Blueprints 1

Blueprint_0_Type Tool
Blueprint_0_Supplies 4
Blueprint_0_Supply_0_ID 59378
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_1_ID 59036
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Supply_2_ID 59377
Blueprint_0_Supply_2_Amount 2
Blueprint_0_Supply_3_ID 59009
Blueprint_0_Supply_3_Amount 2
Blueprint_0_Tool 59375
Blueprint_0_Tool_Critical
Blueprint_0_Products 2
Blueprint_0_Build 27