2×2 (4)
Inventory size
500 HP
Health
LOW
Armor tier
Campfire
Build material
Yes
Repairable
Yes
Salvageable
Salvage
Holding the salvage key on this placed barricade recovers 1 item of itself. Salvage time is multiplied by ×0.3 (faster than default).
1 × Camp Stove
self
Barricade
7 blueprints
No blueprints found matching your search.
This item isn't placed in any loot table on this origin, so it doesn't drop from regular map spawns. Check the other tabs - it may still come from blueprints, vendors, hunted animals, vehicle wrecks, cases, or other sources listed above.
How loot works in Unturned
Sections that apply to this barricade are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot
on a server-set timer (
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that
zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when
interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a
cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either
skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets,
or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with
rewards scaling roughly by
√players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch
pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items
from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on
server-side timers and are independent of regular item spawn points.
Camp_Stove.dat
GUID 54c6166cd968445ab809f4b225a87393
Type Barricade
Rarity Uncommon
Useable Barricade
Build Campfire
ID 25813
Size_X 2
Size_Y 2
Size_Z 0.54
Use_Auto_Icon_Measurements False
Has_Clip_Prefab false
Salvage_Duration_Multiplier .3
Health 500
Range 4
Radius 0.6
Offset 1
Explosion 25348
Vulnerable
Blueprints 6
//BP_TRUE
Blueprint_0_Type Furniture
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 25302
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Supply_0_Critical
Blueprint_0_Supply_1_ID 25344
Blueprint_0_Supply_1_Amount 4
Blueprint_0_Supply_2_ID 25319
Blueprint_0_Supply_2_Amount 4
Blueprint_0_Tool 25376
Blueprint_0_Skill Craft
Blueprint_0_Level 2
Blueprint_0_Build 25527
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Bool
Blueprint_0_Condition_0_ID 24874
Blueprint_0_Condition_0_Value True
Blueprint_0_Condition_0_Logic Equal
Blueprint_1_Type Furniture
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 25304
Blueprint_1_Supply_0_Amount 5
Blueprint_1_Supply_0_Critical
Blueprint_1_Supply_1_ID 25344
Blueprint_1_Supply_1_Amount 4
Blueprint_1_Supply_2_ID 25319
Blueprint_1_Supply_2_Amount 4
Blueprint_1_Tool 25376
Blueprint_1_Build 25527
Blueprint_1_Conditions 1
Blueprint_1_Condition_0_Type Flag_Bool
Blueprint_1_Condition_0_ID 24874
Blueprint_1_Condition_0_Value True
Blueprint_1_Condition_0_Logic Equal
Blueprint_2_Type Furniture
Blueprint_2_Supplies 3
Blueprint_2_Supply_0_ID 25306
Blueprint_2_Supply_0_Amount 5
Blueprint_2_Supply_0_Critical
Blueprint_2_Supply_1_ID 25344
Blueprint_2_Supply_1_Amount 4
Blueprint_2_Supply_2_ID 25319
Blueprint_2_Supply_2_Amount 4
Blueprint_2_Tool 25376
Blueprint_2_Build 25527
Blueprint_2_Conditions 1
Blueprint_2_Condition_0_Type Flag_Bool
Blueprint_2_Condition_0_ID 24874
Blueprint_2_Condition_0_Value True
Blueprint_2_Condition_0_Logic Equal
Blueprint_3_Type Furniture
Blueprint_3_Supplies 3
Blueprint_3_Supply_0_ID 25308
Blueprint_3_Supply_0_Amount 4
Blueprint_3_Supply_0_Critical
Blueprint_3_Supply_1_ID 25344
Blueprint_3_Supply_1_Amount 4
Blueprint_3_Supply_2_ID 25319
Blueprint_3_Supply_2_Amount 4
Blueprint_3_Tool 25376
Blueprint_3_Build 25527
Blueprint_3_Conditions 1
Blueprint_3_Condition_0_Type Flag_Bool
Blueprint_3_Condition_0_ID 24874
Blueprint_3_Condition_0_Value True
Blueprint_3_Condition_0_Logic Equal
//BP_FALSE
Blueprint_4_Type Furniture
Blueprint_4_Supplies 2
Blueprint_4_Supply_0_ID 25648
Blueprint_4_Supply_0_Amount 1
Blueprint_4_Supply_1_ID 25813
Blueprint_4_Supply_1_Amount 1
Blueprint_4_Products 1
Blueprint_4_Conditions 1
Blueprint_4_Condition_0_Type Flag_Bool
Blueprint_4_Condition_0_ID 24874
Blueprint_4_Condition_0_Value False
Blueprint_4_Condition_0_Logic Equal
Blueprint_4_Condition_0_Allow_Unset
Blueprint_4_Build 25527
Blueprint_5_Type Gear
Blueprint_5_Supplies 1
Blueprint_5_Supply_0_ID 25813
Blueprint_5_Tool 25393
Blueprint_5_Outputs 2
Blueprint_5_Output_0_ID 25310
Blueprint_5_Output_0_Amount 4
Blueprint_5_Output_1_ID 25319
Blueprint_5_Output_1_Amount 2
Blueprint_5_Build 25520
PlacementAudioClip Sounds/Placement/WoodenPlacement.mp3
EquipAudioClip Sounds/Items/Equip_Item.wav